- ChargeShared mechanics →
- Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
- Power Up
- Skills gain final Power by the effect’s Count for one turn.
- BleedShared mechanics →
- When tossing an attack Coin, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
- Pulsation
- - Unique Charge
- Max Count: 20
- Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count
- Turn End: Lose 1 Count
- Duality
- Skills can target allied Identities
Upon auto-targeting Skills, or in Regular Encounters, prioritize the ally with the earliest Deployment Order
- If target is an ally, the attack does not hit, and does not trigger Defense Skills (including Clashable Defense Skills)
If target is an ally, activate this Skill at Combat Start
- Fragile
- Take more damage from skills based on the effect’s Count for one turn. (Max 10)
- Lust Fragility
- Take more damage from Lust skills based on the effect’s Count for one turn. (Max 10)
- Relentless Hunger
- - Max Stack: 150
- Can gain up to 50 Stacks per turn
- Uncontrollable Rampage
- - Max Stack: 3
- Offense Level +1 for every Stack (max 3)
- Min & Max Speed +1
- Deal +1% damage for every Bleed on self (max 15%)
- Cannot become Staggered (excluding forced Stagger)
- Take -50% damage from Bleed
- Cannot be defeated by Bleed damage
- On Base Attack Skill Use, gain +3 Bleed Count
- On Base Attack Skill Hit, gain Bleed equal to Uncontrollable Rampage Stack
- Turn End: Lose 1 Count
- Offense Level Up
- Offense level increases based on the effect's Potency for one turn.
- Charge Identity
- Identities that have Base Attack Skills that apply, gain, or consume Charge or Unique Charge
- Desperate Hunger
- - Offense Level +2
- At Coin Start of a Base Attack Skill used against an enemy, consume 1 Charge Count to deal +5% damage
· Skills that inflict Bleed Potency or Count deal +10% damage instead (including Unique Bleed)
· At 1+ Buffet Value on the field, if this unit is not at max Charge Count, consume 1 Buffet to gain +1 Charge Count
· If both Charge Count and Buffet are at 0, consume 1% HP on self instead to activate the effect (rounded down; damage dealt by this effect does not Stagger or reduce this unit's HP below 1; activates even at 1 HP)
- Turn End: This effect expires
- Attack Power Up
- Attack skills gain final Power by the effect’s Count for one turn.
- Unbreakable CoinShared mechanics →
- - This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
- Bind
- Speed decreases by the effect’s Count for one turn.
- Clashable Guard
- - On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
- Assist Defense
- - Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End
- Noble Dignity
- Gain all of the following effects based on Pulsation Potency on self:
- 2+: Take -25% damage from Bleed
- 3+: Base Skills inflict +1 more Bleed Potency and Count
- 4+: Base Skill Base Power +1
- Min & Max Speed +1
- When this unit takes damage that brings its HP down to 0, this unit's HP does not drop below 1 for the turn (once per Encounter)
- Apply the following effects to "Le Rouge" allied Identities (including this unit):
· Min & Max Speed +1
· If there is not enough Charge Count to activate the effects of Skills that consume Charge Count, consume 1 Buffet to gain 1 Charge Count for every missing Charge Count required for activation
- L'Abject
- - Unique Bleed
- Max Stack: 5
- Take +2% damage from "Le Rouge" Identities for every Stack (max 10%)
- Turn Start: Gain +1 Bleed Count
- Turn End: Gain (Stack / 2) Bind next turn (rounded down)
- Turn Start: If Haute Couture::The Crimson God of Le Rouge Sinclair is not on the field, this effect expires
- Buffet
- - Max Value: 999
- This value is increased by (actual HP healed / 10) whenever allies' or enemies' HP is healed on the field
· Max 100 per instance of healing
· Rounded up for each instance
· Healing from E.G.O Gifts does not count
- This value is shared by all characters
- Resets when moving to a different zone
- Attending the Divine
- - Unique Assist Defense
- Max Stack: 1
- When Haute Couture::The Crimson God of Le Rouge Sinclair is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self
· Then, copy and use Haute Couture::The Crimson God of Le Rouge Sinclair's "La Garde"
- When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority
- This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks
- Turn End: This effect expires
- Crimson Cradle
- When conditions are met by other "Le Rouge" allies, activate corresponding effects for Haute Couture::The Crimson God of Le Rouge Sinclair
- Effects remain active even if the corresponding ally is defeated
Haute Couture::Boutique du Rouge Ishmael
- If Ishmael is in "Full Makeover" state, Sinclair's max HP +10%; Sinclair heals 5% max HP On Base Attack Hit (rounded up, 5 times per turn)
Haute Couture::Le Rouge King of Needleworks Heathcliff
- On Hit using the "La Demande" Skill's Coins, gain +1 Pulsation Count and heal 5% HP