English translation in progress. Untranslated passages remain in Japanese.

Haute Couture:: The Crimson God of Le Rouge Sinclair Identity artwork

IDENTITY 1016 · Season 8

Haute Couture:: The Crimson God of Le Rouge

HP
266
Speed
4-7
Offense Lv.
66/67/68
Defense Lv.
65
Stagger Thresholds
55%
Panic
Panic
Resource Distribution
Wrath: 2 cardsLust: 1 card + EvadeGluttony: 3 cards傲慢 特殊スキル
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

In Childhood, build Relentless Hunger while S1 and S2 heal and buff allies. Equip La Voracité to awaken Noble Dignity, then go on the offensive through Bleed and L'Abject. The usual pattern is roughly 3 turns supporting in Childhood before transitioning to Noble Dignity.

Core Mechanics

  • Duality S1 and S2: They can target allies: S1 La Pulsion restores an ally's HP and SP, and S2 L'Appétit grants 1 Clash Power Up and 1 Desperate Hunger (plus 4 Charge Count for Charge Identities). If the target is a Le Rouge ally, S1's HP healing alone is replaced with "spend 20% HP and grant 2 Power Up" (the SP recovery still applies), and S2 spends 10% of their HP to additionally grant 2 Offense Level Up.
  • Relentless Hunger and Noble Dignity: It builds through spending Pulsation Count, healing allies, reducing allies' HP, and more (up to 150, up to 50 per turn). If it is 100 or more at Turn End, the lower skill in his leftmost slot becomes La Voracité next turn, and at Combat Start the first time he equips it, he gains Noble Dignity (unlocked at Uptie Ⅲ). In Noble Dignity, his equipped basic skills change into dedicated skills and start inflicting the special Bleed L'Abject.
  • Pulsation and Uncontrollable Rampage: Pulsation is a special Charge (up to 20 Count). At Combat End, if he is not in Uncontrollable Rampage and has 15 or more Pulsation Count, he spends all of it and gains 3 Uncontrollable Rampage next turn (raised Offense Level and Speed, no Stagger, and no death from Bleed, but he also gains Bleed). At Combat Start, the Defense skill La Fuite spends HP to raise Pulsation Count to 15 if he has no Rampage and less than 15 Count, so it likely serves as a way into Rampage.
  • Draining allies' HP: Childhood's S3 Le Baptême rouge spends 15% HP from 2 allies at Combat Start (prioritizing Le Rouge members, 25% for them). In Noble Dignity, Je m'abjecte spends 15% HP from 2 allies and La Voracité from 3 allies before attacking. La Castration (which it turns into at 150 Hunger) spends 50% of a Le Rouge ally's current HP to grant 3 Uncontrollable Rampage. Through the passive La Moisson, allies are never staggered or brought below 1 HP by the costs from this Identity's basic skill effects.

How to Use

Early on, support allies with S1 and S2 while building Hunger, then attack with Bleed and L'Abject after moving into Noble Dignity. He has many effects that drain allies' HP, and Le Rouge allies (currently Ishmael's Haute Couture:: Boutique du Rouge) take those costs first. If there are not 3 or more other Le Rouge allies, it is better to swap S3 (which drains 2 allies' HP) for his Defense skill (Evade). If he unintentionally changes into Noble Dignity in that state, also swap S2 for a counter along with S3. With a full set of Le Rouge allies, the usual flow of moving into Noble Dignity and attacking works fine.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

La Pulsion

GluttonyPiercePierceChildhood State
Clash Power
5~114~9 → 4~10 → 5~11
Base Power
54 → 5
Coin Power
+6+5 → +6
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
1

[Target Fixed]

On Use Gain +5 Count

- If target is an ally, gain an additional +5 Count

On Use Clash Power +1 for every 4 on target (max 2)

On Use Gain +( Potency on self - 1) Atk Weight (max 2)

- Prioritize "Le Rouge" allies as sub-targets; selected in ascending order of HP percentage

Ⅰ[Current Coin Attack End] If target is an ally, apply the following effects (2 times per turn):

- Target heals (10 + Potency on self)% HP (max 15%)

· If target is a "Le Rouge" ally, consume 20% of its max HP and apply 2 instead

- Target heals (10 + Potency on self) SP (max 15)

· If target is at max SP, apply +4 Count instead

S1Special

Je vous aide

PridePiercePierceChildhood State
Clash Power
5~114~9 → 4~10 → 5~11
Base Power
54 → 5
Coin Power
+6+5 → +6
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
1

[Unclashable]

This Skill does not trigger Defense Skills

When in state, deal +50% damage

On Use Gain 5

On Use Final Power +1 for every 4 on target (max 4)

Deal +5% damage for every 1% missing HP on target (max 100%)

ⅠOn Hit Inflict +2 Count

On Hit Inflict 1 (once per turn)

S1×3

Je m'expulse

GluttonyPiercePierceNoble Dignity State
Clash Power
3~12
Base Power
3
Coin Power
+3
No. of Coins
3
Skill Level
Identity Lv+3
Attack Weight
1

exclusive Skill

On Use Gain +3 Count

On Use If target has 6+ , Coin Power +1

ⅠOn Hit Inflict +2 Count

ⅡOn Hit Inflict 2

ⅢOn Hit Inflict 1/2

Unbreakable Coin

Unbreakable Coin
  • Defense (Special) La Garde: Coin1
  • S3 (Special) La Castration: Coin1, 2, 3, 4, 5
Becomes Unbreakable under certain conditions
  • S3 Le Baptême rouge effect: [On Use] If this unit has Uncontrollable Rampage, all Coins become Unbreakable Coins
  • S3 La Voracité effect: [On Use] If this unit has Uncontrollable Rampage, all Coins become Unbreakable Coins
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

La Jouissance phallique

NoneAlways active

Gain 1 Count every time is activated in this Encounter (10 times per turn)

Combat End: At 15+ Count, if this unit is not in state, consume all Count to gain 3 next turn

- Heal SP equal to (3 x Count consumed beyond 15) (max 15)

When expires, consume all Count on self to heal HP equal to ( Count consumed x 2)

Gain 1 Potency for every 10 cumulative Count this unit consumes in this Encounter

This unit's Base Attack Skills and Clashable Counter Skills are considered as Skills that gain Count

Combat Passive

La Fin de l'Enfance

NoneAlways active

Gain based on the following conditions (50 per turn):

- When this unit consumes Count, gain Stack equal to Count consumed

- When this unit's Base Skills heal other allies' HP, gain Stack equal to actual amount healed

- Gain 1 Stack for every 10 cumulative HP allies lost

- On Base Attack Hit by another "Le Rouge" allied Identity, gain 2 Stacks

- Turn End: Gain 5 Stacks for every other "Le Rouge" allied Identity on the field

Turn End: At 100+ , and if this unit does not have , replace the Skill on the leftmost Skill Slot's bottom row with "La Voracité" at the next Turn Start

Combat Start: If this unit equipped "La Voracité" or "La Castration" for the first time in this Encounter, gain and ; then, remove this unit's Stagger Threshold

- Replace equipped Base Skills with exclusive Skills

- Base Skills that targeted allies activate Unopposed Attack against random enemies

- At Attack End of the Skill activated by the said effect, consume all

Turn End: At 150 , if this unit has , and if this unit does not have "La Voracité" on its Dashboard at the next Turn Start, replace a Base Skill with "La Voracité" (prioritizes the Skill on the leftmost Slot's bottom row)

Combat Passive

La Moisson

NoneAlways active

When this unit's Base Skill effects consume an ally's HP, the ally cannot become Staggered by the said effects, and its HP does not drop below 1.

Combat End: At 3+ Lust Reson., apply next turn on (Lust Reson. / 3) other allies (rounded up)

- Prioritizes "Le Rouge" allies, in Deployment order

- When using a Skill on an ally, apply 1 to the non-immobilized "Le Rouge" ally with the highest current HP (once per turn)

- At Base Attack End by another allied , if the said Skill did not defeat its main target, use "Je vous aide" against that enemy (once per turn)

- If this unit has , apply this effect to +1 more ally (max 4 allies)

If this unit does not have ,

If this unit has ,

- Gain

- Activate on the current battlefield

- Turn End: Gain next turn

- Combat Start: Apply 1 to the non-immobilized "Le Rouge" ally with the highest current HP

- At Attack End of a Base Attack Skill against enemies, if the main target has 5 , use "La Demande" (once per turn)

Combat Passive

Les Pouvoirs de la vie

Lust ×2Gluttony ×2Owned

When a "Le Rouge" ally becomes Staggered due to damage, use "Le Manque-à-être" on the said ally (once per turn, excluding forced Stagger)

If this unit does not have ,

- When a non-"Le Rouge" ally becomes Staggered due to damage, use "Le Manque-à-être" on the said ally (once per Encounter, excluding forced Stagger)

If this unit has ,

- When another "Le Rouge" ally takes damage that brings its HP down to 0, HP does not drop below 1, and the said ally heals 50% HP (rounded up, once per Encounter per Identity)

KEYWORDSEffect Glossary

ChargeShared mechanics →
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.
BleedShared mechanics →
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Pulsation
- Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
Duality
Skills can target allied Identities Upon auto-targeting Skills, or in Regular Encounters, prioritize the ally with the earliest Deployment Order - If target is an ally, the attack does not hit, and does not trigger Defense Skills (including Clashable Defense Skills) If target is an ally, activate this Skill at Combat Start
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Lust Fragility
Take more damage from Lust skills based on the effect’s Count for one turn. (Max 10)
Relentless Hunger
- Max Stack: 150 - Can gain up to 50 Stacks per turn
Uncontrollable Rampage
- Max Stack: 3 - Offense Level +1 for every Stack (max 3) - Min & Max Speed +1 - Deal +1% damage for every Bleed on self (max 15%) - Cannot become Staggered (excluding forced Stagger) - Take -50% damage from Bleed - Cannot be defeated by Bleed damage - On Base Attack Skill Use, gain +3 Bleed Count - On Base Attack Skill Hit, gain Bleed equal to Uncontrollable Rampage Stack - Turn End: Lose 1 Count
Offense Level Up
Offense level increases based on the effect's Potency for one turn.
Charge Identity
Identities that have Base Attack Skills that apply, gain, or consume Charge or Unique Charge
Desperate Hunger
- Offense Level +2 - At Coin Start of a Base Attack Skill used against an enemy, consume 1 Charge Count to deal +5% damage · Skills that inflict Bleed Potency or Count deal +10% damage instead (including Unique Bleed) · At 1+ Buffet Value on the field, if this unit is not at max Charge Count, consume 1 Buffet to gain +1 Charge Count · If both Charge Count and Buffet are at 0, consume 1% HP on self instead to activate the effect (rounded down; damage dealt by this effect does not Stagger or reduce this unit's HP below 1; activates even at 1 HP) - Turn End: This effect expires
Attack Power Up
Attack skills gain final Power by the effect’s Count for one turn.
Unbreakable CoinShared mechanics →
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Bind
Speed decreases by the effect’s Count for one turn.
Clashable Guard
- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power. - On Clash Lose: when hit, reduce the attacker's final Skill Power by this unit's Final Power. - On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
Assist Defense
- Max Stack: 3 - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End
Noble Dignity
Gain all of the following effects based on Pulsation Potency on self: - 2+: Take -25% damage from Bleed - 3+: Base Skills inflict +1 more Bleed Potency and Count - 4+: Base Skill Base Power +1 - Min & Max Speed +1 - When this unit takes damage that brings its HP down to 0, this unit's HP does not drop below 1 for the turn (once per Encounter) - Apply the following effects to "Le Rouge" allied Identities (including this unit): · Min & Max Speed +1 · If there is not enough Charge Count to activate the effects of Skills that consume Charge Count, consume 1 Buffet to gain 1 Charge Count for every missing Charge Count required for activation
L'Abject
- Unique Bleed - Max Stack: 5 - Take +2% damage from "Le Rouge" Identities for every Stack (max 10%) - Turn Start: Gain +1 Bleed Count - Turn End: Gain (Stack / 2) Bind next turn (rounded down) - Turn Start: If Haute Couture::The Crimson God of Le Rouge Sinclair is not on the field, this effect expires
Buffet
- Max Value: 999 - This value is increased by (actual HP healed / 10) whenever allies' or enemies' HP is healed on the field · Max 100 per instance of healing · Rounded up for each instance · Healing from E.G.O Gifts does not count - This value is shared by all characters - Resets when moving to a different zone
Attending the Divine
- Unique Assist Defense - Max Stack: 1 - When Haute Couture::The Crimson God of Le Rouge Sinclair is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self · Then, copy and use Haute Couture::The Crimson God of Le Rouge Sinclair's "La Garde" - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks - Turn End: This effect expires
Crimson Cradle
When conditions are met by other "Le Rouge" allies, activate corresponding effects for Haute Couture::The Crimson God of Le Rouge Sinclair - Effects remain active even if the corresponding ally is defeated Haute Couture::Boutique du Rouge Ishmael - If Ishmael is in "Full Makeover" state, Sinclair's max HP +10%; Sinclair heals 5% max HP On Base Attack Hit (rounded up, 5 times per turn) Haute Couture::Le Rouge King of Needleworks Heathcliff - On Hit using the "La Demande" Skill's Coins, gain +1 Pulsation Count and heal 5% HP

Combat glossary →Review combat basics such as Clashes, SP, and resistances