English translation in progress. Untranslated passages remain in Japanese.

Los Mariachis Jefe Sinclair Identity artwork

IDENTITY 1004 · Season 1

Los Mariachis Jefe

SinclairMariachiThe BackstreetsSyndicateSinking + Poise Identities
HP
307
Speed
2-3
Offense Lv.
62
Defense Lv.
68
Stagger Thresholds
50%
Panic
Panic
Resource Distribution
Sloth: 3 cardsGloom: 1 card + EvadeEnvy: 2 cards
Resistance
Slash×2.0Pierce×1Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

An evade tank with high HP, high Defense Level, and a strong Evade. Take clashes with S3 Pañata Party, while landing S1 and S2 unopposed to apply Sinking.

Core Mechanics

  • Defense skill — Evade: Clash Power 5–15, Skill Level Identity Lv +5. Poise Count increases by 1 on a successful Evade. His HP is 98–307, and his Defense Level is Identity Lv +3.
  • S3 — Pañata Party: 1 Coin with Clash Power 8–19. His only skill that can Clash properly. On hit, pushes his own Stagger Threshold back by 50% of the damage dealt. If the target's SP is below 0, Critical chance increases in proportion to it, and with 5 or more Poise Count he gains +30% Critical damage.
  • S1 and S2 are for one-sided attacks: Their Clash Power is low: S1 Baile y Rola at 3–7/4–8 and S2 Danza de Pasión at 4–7/5–8. S1 inflicts 2/4 Sinking and gains +1 Coin Power if the target has at least 4 Sinking. S2 inflicts Sinking with Coins Ⅱ and Ⅲ (Coin Ⅱ also Sinking Count) and gains +2 Coin Power if the target has at least 6 Sinking.
  • Combat passive — Júbilo Hedonista (3 Gloom Resonance; unlocked at Uptie Ⅱ): On a successful Evade, there is a (Gloom Resonance×5)% chance to push the Stagger Threshold back by the Evade skill's power. S3 and his Defense skill (the Defense skill at Uptie Ⅳ) are Gloom, making it easy to aim for.
  • Extremely slow: His Speed is 1–2/1–3/2–3.

How to Use

Handle enemy attacks with Evade as a rule. If S3 is in hand, use it to Clash enemy skills it can likely beat. Land S1 and S2 as one-sided attacks to stack Sinking and drain enemy SP. His low Speed and lack of Aggro make covering allies difficult, so his role is to hold out without falling himself. In Sinking teams, the Coin Power conditions on S1 and S2 are also easy to meet.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Baile y Rola

SlothBluntBlunt
Clash Power
4~83~7 → 4~8
Base Power
43 → 4
Coin Power
+2
No. of Coins
2
Skill Level
Identity Lv-3
Attack Weight
1

If target has 4+ , Coin Power +1

Ⅰ[Heads Hit/On Hit] Inflict 2/4

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Júbilo Hedonista

Gloom ×3Resonance

After a successful evade, lower Stagger Threshold by the evade skill’s Power at a (5x Gloom Reson.)% chance.

KEYWORDSEffect Glossary

SinkingShared mechanics →
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
PoiseShared mechanics →
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.
Dejection
- Low Morale - In a clash, if any Coin lands tails, Clash Power -1 for the clash

Combat glossary →Review combat basics such as Clashes, SP, and resistances