- Protection
- Take less damage from skills based on the effect’s Count for one turn. (Max 10)
- TremorShared mechanics →
- When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
- SinkingShared mechanics →
- When hit by an attack, take fixed SP damage by the effect’s Potency.
(Non-SP Units take Gloom damage instead.)
Then, reduce its Count by 1.
- Aggro
- In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
- The Udjat [Vanguard]
- - Max Stack: 2
- Min & Max Speed +3
- Combat Start: gain 1 Protection
- Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)
· When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads
· Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins
· For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead
- Turn End: Reduce 1 Stack
- Sheut Fracture
- - Unique Sinking
- Max Stack: 10
- For every Stack, take +1% more damage from Sloth and Gloom Skills
- At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self (lose 1 Sinking Count), then expires
- If the unit that has this effect dies, transfer half of its Stack to its ally that has the highest SP (rounded down)
- Turn Start: If there are no LCA Identities on the field, expires
- Fragile
- Take more damage from skills based on the effect’s Count for one turn. (Max 10)
- Gloom Resist Down
- Increase Gloom Resistance based on Stack.
(0.1 per Stack)
- Gloom Fragility
- Take more damage from Gloom skills based on the effect’s Count for one turn. (Max 10)
- Tremor Burst
- Raise target's Stagger Threshold by Tremor Potency on target
- Reload
- Lose all currently owned Ammo, and reload it back to full
- Blue Sand
- - On Clash Lose, gain +1 Sinking Count (3 times per turn)
- SP Units: change their Panic Type to "Blue Sand"
- Non-SP Units: Min & Max Speed -1
- Turn End: Reduce 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types
※ Blue Sand Panic Effects
- Low Morale: Clash Power -1, Min & Max Speed -1
- Panic: Clash Power -2, Min & Max Speed -1
- LCA Fracture Round
- - Unique Ammo
- Max Capacity: 16
- Spent by certain Skills
- Some attacks cancel if lacking Ammo
- Dejection
- - Low Morale
- In a clash, if any Coin lands tails, Clash Power -1 for the clash