English translation in progress. Untranslated passages remain in Japanese.

LCA Udjat Vanguard Team 3 Leader Outis Identity artwork

IDENTITY 1114 · Season 7

LCA Udjat Vanguard Team 3 Leader

HP
258
Speed
4-7
Offense Lv.
66/67/68
Defense Lv.
68
Stagger Thresholds
50%
Panic
Panic
Resource Distribution
Sloth: 2 cardsGloom: 1 card + GuardPride: 3 cards
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

Maintain The Udjat [Vanguard] to lower enemy Coins' Heads chance while enhanced S2 and S3 win clashes from turn 1. Aggro and Protection also let her shield allies.

Core Mechanics

  • The Udjat [Vanguard]: Maximum 2, decreasing by 1 at Turn End. +3 to minimum and maximum Speed, and 1 Protection at Combat Start. On the first Clash exchange, it halves the chance of all of the target's Coins landing Heads, and when she is the main target of a one-sided attack, it halves the Heads chance of the first Coin (once per skill, 3 times per turn). While she has it, S1 gains +1 Clash Power, S2 gains +2 Clash Power and +30% damage (Uptie Ⅳ), and S3 gains +50% damage (Uptie Ⅳ).
  • Gaining The Udjat: Through the combat passive Vanguard Team (3 Gloom Resonance; unlocked at Uptie Ⅱ), she gains 2 Udjat at Combat Start (+5% damage per Protection, up to 15%). Through the always-active The Scepter of Horus - Replica, she gains 1 Udjat at Turn Start if an enemy has a Panic Type change effect. Blue Sand, inflicted by Coin Ⅱ of S3 (3 next turn), changes the Panic Type of targets with SP.
  • S3 — The Vanguard will See it Done: Coins Ⅰ and Ⅲ spend 2 LCA Fracture Rounds each, with +30% damage per round spent and +1 Base Power per round to be spent. After the attack, she reloads if she has 2 or fewer Fracture Rounds (5 times per battle). Without ammo, the attack is cancelled. Coin Ⅱ inflicts 2 Sinking, 3 Blue Sand, and 1 Gloom Resist Down; Coin Ⅲ triggers Tremor Burst and also inflicts 1 Gloom Fragility if the target's SP is below 0.
  • Sheut Fracture: A special Sinking (up to 10). Inflicts 2 on S1 and S2 Clash Wins, and 1 on basic attack skill hits while she has Udjat (up to 15 per turn; extra equal to rounds spent when Fracture Rounds are spent). +1% damage taken from Sloth and Gloom skills per point; on reaching its maximum, the bearer gains 1 Gloom Fragility, takes Gloom damage equal to its Sinking Potency, and it disappears.
  • Covering ability: S1, S2, and S3 grant 3, 5, and 8 Aggro next turn. The Defense skill Composure (Gloom; its Sin affinity is added at Uptie Ⅳ) grants 1 Protection while she has Udjat, Shield of 5% of max HP per Protection (up to 15%), and inflicts 3 Sinking on attackers while the Shield lasts (3 times per turn). Protection gained from basic skills and Udjat totals up to 5 per turn.
  • Sinking and Tremor bonuses: Each attack skill gains +1 Coin Power per 6 combined Sinking and Tremor on the target (up to 2; S3 gains +1 at 6 or more).

How to Use

On turn 1, build 3 Gloom Resonance to gain Udjat through Vanguard Team. Her own Gloom skills are only S3 and her Defense skill (Uptie Ⅳ), so keep allies' Gloom skills in hand to form the Resonance. While she has Udjat, S2 combines high Clash Power and damage, so use it as her main skill. After that, keep replenishing Udjat at Turn Start through S3's Blue Sand or Panic Type change effects inflicted by allies (for example, Echoes of the Manor). Her Tremor Potency infliction is small, just 2 Tremor from Coin Ⅲ of S2, so pairing her with allies who stack Tremor or Sinking makes the combined Sinking and Tremor bonus conditions easier to meet. A Sinking team is the best fit.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Khopesh Swordplay

PrideSlashSlash
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

On Use Gain +3 to this Skill Slot next turn

On Use Coin Power +1 for every 6 ( + ) on target (max 2)

On Use If this unit has , Clash Power +1

[Clash Win] Inflict 2

ⅠOn Hit Inflict +1 Count

On Hit Inflict +1 Count

ⅡOn Hit Gain 1 next turn (once per turn)

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Vanguard Team

Gloom ×3Resonance

Deal +5% damage for every on self (max 15%)

Combat Start: gain 2

Combat Passive

The Scepter of Horus - Replica

NoneAlways active

Turn Start: If an enemy has any of the Panic type changing effects, gain 1

If this unit has , inflict 1 On Hit with a Base Attack Skill (15 per turn)

Stack gained from this unit's Base Skills and effect is capped at 5 per turn

- If was spent, inflict additional per spent

KEYWORDSEffect Glossary

Protection
Take less damage from skills based on the effect’s Count for one turn. (Max 10)
TremorShared mechanics →
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
SinkingShared mechanics →
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
The Udjat [Vanguard]
- Max Stack: 2 - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack
Sheut Fracture
- Unique Sinking - Max Stack: 10 - For every Stack, take +1% more damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self (lose 1 Sinking Count), then expires - If the unit that has this effect dies, transfer half of its Stack to its ally that has the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Gloom Resist Down
Increase Gloom Resistance based on Stack. (0.1 per Stack)
Gloom Fragility
Take more damage from Gloom skills based on the effect’s Count for one turn. (Max 10)
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Reload
Lose all currently owned Ammo, and reload it back to full
Blue Sand
- On Clash Lose, gain +1 Sinking Count (3 times per turn) - SP Units: change their Panic Type to "Blue Sand" - Non-SP Units: Min & Max Speed -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Blue Sand Panic Effects - Low Morale: Clash Power -1, Min & Max Speed -1 - Panic: Clash Power -2, Min & Max Speed -1
LCA Fracture Round
- Unique Ammo - Max Capacity: 16 - Spent by certain Skills - Some attacks cancel if lacking Ammo
Dejection
- Low Morale - In a clash, if any Coin lands tails, Clash Power -1 for the clash

Combat glossary →Review combat basics such as Clashes, SP, and resistances