- Haste
- Speed increases by the effect’s Count for one turn.
- BleedShared mechanics →
- When tossing an attack Coin, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
- TremorShared mechanics →
- When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
- Tremor Burst
- Raise target's Stagger Threshold by Tremor Potency on target
- Fatal Wound
- - Base Stack: 3
- On Tremor Burst, gain +3 Bleed Count (2 times per turn)
- Cannot gain Open Wound (in Focused Encounters, the Part)
- Turn End: Gain Bind equal to Stack next turn
- Turn End: Reduce Stack by 1
- Amplitude Conversion
- Converts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
- Tremor - Hemorrhage
- - On Tremor Burst, take Lust Damage equal to (sum of Tremor Potency and Bleed Potency / 2), and lose 1 Bleed Count
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
- Deep Wound
- - Base Stack: 3
- On Tremor Burst, gain +1 Bleed Count (2 times per turn)
- Cannot gain Open Wound (in Focused Encounters, the Part)
- Turn End: Gain (Stack - 1) Bind next turn
- Turn End: Reduce Stack by 1
- Bind
- Speed decreases by the effect’s Count for one turn.
- Defense Level Down
- Defense Level decreases based on the effect's Potency for one turn.
- Unbreakable CoinShared mechanics →
- - This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
- Clashable Guard
- - On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
- Power Up
- Skills gain final Power by the effect’s Count for one turn.
- Defense Power Down
- Defense skills lose final Power by the effect’s Count for one turn.
- Power Down
- All skills lose final Power by the effect’s Count for one turn.
- Pierce Power Up
- Pierce skills gain final Power by the effect’s Count for one turn.