
CHAPTER 05 / BOSS GUIDE
Effloresced E.G.O::GasHarpoon
Break Pip's , win es with marked Sinners against Starbuck, and break Queequeg's Shield. Reduce each form's Ego and damage it during .
- HP
- 660 (per form)
- Level
- 40
- Speed
- 2〜3
- Defense Lv.
- 38
- Deployment limit
- 6 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Ishmael is mandatory. Aim for Level 40 and III or higher on your main units, entering with HP and resources prepared.
- Reduce each form's Ego to 0 to cause . Check marked Sinners and action order rather than automatically choosing only by odds.
- In the final form, fully break the Shield in 1 turn. Use for Sloth resistance in an earlier form, saving strong skills and healing.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Pip's keeps returning
- “” is reused even after a failed . First win against “” to lower Defense Power, then break subsequent s to reduce Ego.
- does not decrease
- A Sinner with must win the . The mark is applied [On Use] for next turn, so check its actual recipient each turn.
- SP and damage keep falling in the final form
- A remaining Shield increases Ego, sustaining s and SP damage. Recheck Sloth/Pierce resistance, healing, and your plan to concentrate damage in the same turn.
- Reducing HP does not end the fight
- This is a sequence of 3 forms, transitioning at 1 HP. Reaching 1 HP on Queequeg triggers the final event. Avoid spending all resources in earlier forms.
Before deployment
Prepare Ishmael and the final form's resistances and damage
- Ishmael cannot be removed from the team or retreat. While other Sinners survive, she endures at 1 HP, but this does not prevent an area attack from defeating everyone together.
- Aim for Level 40 and III or higher on your main units. Pierce, Pride, and Envy are effective, so build from your trained roster.
- The final is Sloth/Pierce. changes Sin resistances, so prepare Sloth resistance during Pip or Starbuck and save resources for healing and final-form damage.
Form 1 / Pip
Lower Defense Power first, then break the Evade
- Win against “” with a fast Sinner to apply 2 . Then attack “”; each failed reduces Ego by 1.
- “” can be reused up to 2 times even after failing. Unlike ordinary , breaking it once does not guarantee all following attacks hit.
- “” consumes 3 Ego [On Use], but high Ego increases its power and . Stop the area attack with powerful skills or .
- At 0 Ego at Turn End, the boss s next turn. You can also use HP , then reduce it to 1 HP to advance.
Form 2 / Starbuck
Assign Clashes to Sinners with Prey Mark
- “” and “” apply next turn's [On Use]. Winning cannot prevent it, so check who will receive the mark next.
- Winning with a marked Sinner reduces Ego by the number of enemy s destroyed. “” has 5 s, making it a strong way to reduce Ego.
- “” gains +1 Power against unmarked Sinners. Save a winning for the marked Sinner and protect their HP and SP.
- Use 0-Ego or HP to advance. The next form requires Shield breaking, so check your remaining strong skills before transitioning.
Form 3 / Queequeg
Prepare for Counters and break the Shield in 1 turn
- “” grants a Shield at Combat Start. At 30 Ego, it equals 25% of Max HP, or 165, making the opening demanding. Concentrate your main units' attacks in the same turn to fully break it.
- The is reused according to Ego, and attacking while the Shield remains also costs SP. Preserve your damage dealers with Sloth/Pierce resistance and healing.
- At Turn End, no Shield means -10 Ego; a remaining Shield means +5. “” consumes 5 [On Use], but still win its to prevent Forced on hit.
- Ishmael performs the event check. Check the predicted success and continue to later checks even on failure. Use 0-Ego or 50% HP openings to reach the ending event at 1 HP.
NOTESUnique effects and cautions
Easy-to-miss details
- Avoiding s by attacking too little leaves the Shield intact and increases Ego. Prepare both defenders and damage dealers.
- works against normal s. does not weaken them in the same way.
- Reaching 1 HP through Turn End damage such as may briefly delay transitions in the first 2 forms.
- Even with Ishmael's 1-HP protection, an area attack defeating all other allies simultaneously can still cause defeat.
Starts at 20. Lose 1 on failed and 3 when using “”. If at 0 at Turn End, become ed next turn.
Apply first, then arrange attacks to break s.
Starts at 20. When ing with a Sinner carrying , decreases by the number of s destroyed.
Save winning skills for marked Sinners.
Starts at 30. At Turn End, lose 10 without a Shield or gain 5 if it remains. “” consumes 5 [On Use].
Aim to break the Shield each turn and trigger at 0 Ego.
Prioritized by Pequod crew attacks; takes +50% damage from them.
Maintain the marked specialist's HP and SP.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Level 40 and III or higher on your main units. Check whether regular skills can handle dangerous es of 11–15 or higher, reserving for attacks raised further by conditional buffs.
- Ishmael is mandatory. The Pequod Captain has special effects here, but no specific Identity is required to clear the fight.
- Prepare for Sloth resistance, HP/SP healing, and multi- attacks that concentrate damage on the Shield.
Marked Clash specialist
Stop “” to remove substantial Ego. The marked Sinner changes each turn, so prepare several possible specialists.
Shield-breaking damage
Focus Pierce, Pride, or Envy on the final form. s that let attackers keep acting after s matter too.
Healing / powerful E.G.O
Stop area attacks and restore HP/SP lost to s to sustain your damage.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 5-36. Deployment limit: 6 Sinners. The Canto V story encounter. Each of the 3 forms has 660 HP. Offense and s include at form start. These form bonuses are estimates in the source: +1 for Pip and +2 for the other 2 forms. SP and in-battle buffs are not fixed to these values.
GasHarpoon (Pip's Ego)Part: Body

- HP
- 660 (per form)
- Level
- 40
- Speed
- 2〜3
- Defense Lv.
- 38
- Stagger Thresholds
- 50% / 0% HP (330 / 0) / also Staggers at 0 Ego
Physical resistances
Slash
- ×1.0
Pierce
- ×1.2
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.5
- Envy
- ×1.5
- Transitions at 1 HP. On entering Starbuck and Queequeg, statuses are removed but SP carries over.
- Starts with 20 . Lose 1 on a failed and 3 when using “”.
GasHarpoon (Starbuck's Ego)Part: Body

- HP
- 660 (per form)
- Level
- 40
- Speed
- 2〜3
- Defense Lv.
- 39
- Stagger Thresholds
- 50% / 0% HP (330 / 0) / also Staggers at 0 Ego
Physical resistances
Slash
- ×1.0
Pierce
- ×1.2
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.5
- Envy
- ×1.5
- Transitions at 1 HP. On entering Starbuck and Queequeg, statuses are removed but SP carries over.
- Starts with 20 . Losing a to a marked target reduces it by the number of s destroyed.
GasHarpoon (Queequeg's Ego)Part: Body

- HP
- 660 (per form)
- Level
- 40
- Speed
- 2〜3
- Defense Lv.
- 39
- Stagger Thresholds
- 50% / 0% HP (330 / 0) / also Staggers at 0 Ego
Physical resistances
Slash
- ×1.0
Pierce
- ×1.2
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.5
- Envy
- ×1.5
- Transitions at 1 HP. On entering Starbuck and Queequeg, statuses are removed but SP carries over.
- Starts with 30 . At Turn End, lose 10 if no Shield remains; otherwise gain 5.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Displayed power excludes conditional buffs. Check each effect for Ego-based power, , and reuse. s and HP differ from Mirror Dungeon versions.
GasHarpoon (Pip's Ego)
Strike Me Down!
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 41Enemy Lv. +1
- Attack Weight
- 1
ⅠOn Hit Inflict 3
On Hit Inflict +3 Count
ⅡOn Hit Inflict 3
On Hit Inflict +3 Count
How to respond
Both s increase . Stop it with a winning before subsequent attacks repeatedly trigger .
Stab to Kill
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 42Enemy Lv. +2
- Attack Weight
- 1
Attack the target with the lowest Max HP.
ⅠOn Hit Inflict 6
ⅡOn Hit Inflict +3 Count
How to respond
Targets the Sinner with the lowest Max HP. also weakens later es, so redirect it with a faster ally where possible.
Undying Soul
- Displayed Power
- 4〜11
- Base Power
- 4
- Coin Power
- +7
- No. of Coins
- 1
- DefenseLevel
- 41Enemy Lv. +1
- Attack Weight
- 1
Reuse even on a failed , up to 2 times.
[Failed ] Lose 2
How to respond
A special that can be reused up to 2 times even after failing. First beat “” to lower Defense Power, then break s in order to reduce Ego. Offsetting alone does not count as failed s.
Murky Innocence
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 37Enemy Lv. -3
- Attack Weight
- 1
[ Lose] Gain 2 . Lose 10 SP on self
Ⅰ[Heads Hit] Inflict 1 Pallid Noise
On Hit Inflict 1
Ⅱ[Heads Hit] Inflict 1 Pallid Noise
On Hit Inflict 1 next turn
How to respond
loses 2 Defense Power when she loses this . Win with a fast Sinner first, then let other Sinners break “” afterward.
Weight of Guilt
- Displayed Power
- 8〜10
- Base Power
- 8
- Coin Power
- +2
- No. of Coins
- 1
- AttackLevel
- 37Enemy Lv. -3
- Attack Weight
- 3
Targets 3 units with the least Max HP
Combat Start Gain Base Power +2 and Atk Weight +1 for every 5
On Use Lose 3
ⅠOn Hit Inflict 1 Pallid Noise
On Hit Raise Threshold by 30
[Heads Hit] Target loses 10 SP
How to respond
At 20 , this reaches 16 Base Power, a maximum roll of 18, and 7 . It remains a dangerous area attack even after consuming Ego [On Use]; prepare powerful to win.
GasHarpoon (Starbuck's Ego)
Strike Me Down!
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 42Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Hit Inflict 3
On Hit Inflict +3 Count
ⅡOn Hit Inflict 3
On Hit Inflict +3 Count
How to respond
Both s increase . Stop it with a winning before subsequent attacks repeatedly trigger .
Stab to Kill
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 42Enemy Lv. +2
- Attack Weight
- 1
Attack the target with the lowest Max HP.
ⅠOn Hit Inflict 6
ⅡOn Hit Inflict +3 Count
How to respond
Targets the Sinner with the lowest Max HP. also weakens later es, so redirect it with a faster ally where possible.
Swathed Fear
- Displayed Power
- 4〜11
- Base Power
- 4
- Coin Power
- +7
- No. of Coins
- 1
- AttackLevel
- 37Enemy Lv. -3
- Attack Weight
- 1
On Use Inflict 1 next turn
Ⅰ[Heads Hit] Inflict 1 Pallid Noise
On Hit Inflict 3 and +4 Count
How to respond
applies [On Use], so winning the cannot prevent it. Check next turn's marked Sinner and assign them es that reduce Ego.
Punctured Weakness
- Displayed Power
- 5〜10
- Base Power
- 5
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 37Enemy Lv. -3
- Attack Weight
- 1
On Use Inflict 1 next turn
Ⅰ[Heads Hit] Inflict 1 Pallid Noise
On Hit Inflict 3 next turn
How to respond
Stopping the attack does not remove next turn's mark. Preserve the marked Sinner's HP, SP, and an answer to “”.
Echoing Cry
- Displayed Power
- 3〜13
- Base Power
- 3
- Coin Power
- +2
- No. of Coins
- 5
- AttackLevel
- 37Enemy Lv. -3
- Attack Weight
- 1
Deal +5% damage per on the target.
If the target has no , gain +1 Power.
[ Lose] Lose 5 SP
ⅠOn Hit Inflict 1
On Hit Inflict 3 SP damage on 3 random enemies
ⅡOn Hit Inflict 1
On Hit Inflict 3 SP damage on 3 random enemies
ⅢOn Hit Inflict 1
On Hit Inflict 3 SP damage on 3 random enemies
ⅣOn Hit Inflict 1
On Hit Inflict 3 SP damage on 3 random enemies
ⅤOn Hit Inflict 1
On Hit Inflict 3 SP damage on 3 random enemies
On Hit Reuse the final once for every 10
How to respond
A marked Sinner winning destroys 5 s' worth of Ego. Unmarked targets increase Power, so do not automatically reassign this to your strongest Sinner. Final- reuse is an [On Hit] effect.
GasHarpoon (Queequeg's Ego)
Strike Me Down!
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 42Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Hit Inflict 3
On Hit Inflict +3 Count
ⅡOn Hit Inflict 3
On Hit Inflict +3 Count
How to respond
Both s increase . Stop it with a winning before subsequent attacks repeatedly trigger .
Stab to Kill
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 42Enemy Lv. +2
- Attack Weight
- 1
Attack the target with the lowest Max HP.
ⅠOn Hit Inflict 6
ⅡOn Hit Inflict +3 Count
How to respond
Targets the Sinner with the lowest Max HP. also weakens later es, so redirect it with a faster ally where possible.
Clouded Path
- Displayed Power
- 4〜13
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 37Enemy Lv. -3
- Attack Weight
- 1
On Use Inflict 1 next turn
ⅠOn Hit Inflict 2
ⅡOn Hit Inflict +3 Count
Ⅲ[Heads Hit] Inflict 1 Pallid Noise
On Hit Inflict 5
How to respond
makes Shield breaking harder. Protect your Shield breakers and check next turn's mark and too.
Bleached Atonement
- Displayed Power
- 10〜15
- Base Power
- 10
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 42Enemy Lv. +2
- Attack Weight
- 1
On Use Lose 5
[ Win] Gain 6
[ Lose] Lose 5 SP
ⅠOn Hit Inflict 2 Pallid Noise
On Hit target
How to respond
Consumes 5 Ego [On Use], but forces on hit. Win the to prevent this and preserve actions for breaking the Shield.
Insidious Pallidification
- Displayed Power
- 2〜6
- Base Power
- 2
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 35Enemy Lv. -5
- Attack Weight
- 1
Combat Start Gain 10% of Max HP as Shield. For every , gain additional 0.5% of Max HP as additional Shield.
While Shield remains, reduce the attacker's SP by 5 when taking damage.
When taking damage, reuse the skill once per 10 .
ⅠOn Hit Inflict 1
ⅡOn Hit Inflict 1
How to respond
At 30 , the Shield equals 25% of Max HP (165). Prepare Sloth/Pierce resistance and healing, then fully break it in the same turn despite reuse. does not reduce normal power.
PASSIVESPassives
GasHarpoon (Pip's Ego)
Price of Nobility
Condition: Gains another person's effects
Gain and every time this unit gains other characters' Ego
Lose SP when losing certain es
Impact on the fight
After a form change, check actual predictions and buffs rather than relying on the previous form's values.
Ahab
Condition: Turn Start / recovery from
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 and 2 .
Impact on the fight
If using SP loss, also prepare for recovery and stronger s after .
Pip's Sin and Innocence
Condition: Form start / Turn End
Phase Start: Gain 20 .
Turn End: Heal 3 SP for every .
Turn End: If is at 0, get ed next turn.
Impact on the fight
Reduce Ego through failed s and “”. The status description lists different healing timing; this entry follows the passive description.
GasHarpoon (Starbuck's Ego)
Price of Nobility
Condition: Gains another person's effects
Gain and every time this unit gains other characters' Ego
Lose SP when losing certain es
Impact on the fight
After a form change, check actual predictions and buffs rather than relying on the previous form's values.
Ahab
Condition: Turn Start / recovery from
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 and 2 .
Impact on the fight
If using SP loss, also prepare for recovery and stronger s after .
Starbuck's Fears
Condition: Form start / loses a to a marked target
Phase Start: Gain 20 .
Lose 1 for every destroyed in against targets with .
Turn Start: Gain 1 for every 5 .
Turn End: If is at 0, get ed next turn.
Impact on the fight
High Ego also means more . Win es with marked Sinners to weaken it first. The ratio differs from the status description, so check the in-battle display too.
Puncturing Harpoon
Condition: Critical Hit in this form
On Critical Hit, inflict 1 additional negative effect with effects.
Impact on the fight
Prevent hits through es rather than repeatedly taking and debuffs.
GasHarpoon (Queequeg's Ego)
Price of Nobility
Condition: Gains another person's effects
Gain and every time this unit gains other characters' Ego
Lose SP when losing certain es
Impact on the fight
After a form change, check actual predictions and buffs rather than relying on the previous form's values.
Ahab
Condition: Turn Start / recovery from
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 and 2 .
Impact on the fight
If using SP loss, also prepare for recovery and stronger s after .
Queequeg's Atonement
Condition: Form start / Turn End
Phase Start: Gain 30 .
Turn End: If this unit still has remaining Shield, regain 5 . If this unit does not have remaining Shield, lose 10 .
Turn End: If is at 0, get ed next turn.
Impact on the fight
Concentrating enough damage to fully break the Shield in one turn matters more than a single large hit.
The Indomitable Harpooneer
Condition: HP decreases
The lower this unit's HP gets, the more damage this unit deals with its s.
Deal 1% more HP for every 0.75% missing HP on self
(Max 100%. Maxes out when this unit is at 25% HP)
Impact on the fight
s grow more dangerous late in the fight. Attack during and avoid prolonging it.