English translation in progress. Untranslated passages remain in Japanese.

Telepole Don Quixote E.G.O artwork

E.G.O 0303 · HE

Telepole

Don QuixoteEnvyAlleyway Watchdog
Risk Level
HE
SP Cost
20/20/30
Resource Cost
Wrath ×1Gloom ×2Envy ×2E.G.O usable with these resources →
Resistance
×1×1×2×2×1×0.75×0.5

GUIDEMechanics and How to Use

At a Glance

A low-cost Envy Pierce E.G.O that hands out Charge Count to herself and all allies, completing a Charge team's setup in one go.

Core Mechanics

  • Gaining Charge: On Coin Ⅰ hit, she gains 10 Charge Count.
  • Distribution to allies: Gives all allies Charge Count in proportion to Envy Resonance. At Threadspin Ⅲ it happens on Heads Hit, and at Ⅳ after the attack, so it no longer depends on the Coin result.
  • Multi-target (Threadspin Ⅳ): Attack Weight becomes 3. The more enemies it hits, the more hits land, likely making it easier to fill her own Charge to the cap (20).
  • Corrosion skill: She gains 10 Charge Count and 10 Rupture. From Threadspin Ⅲ, it also gives all allies 5 Fragile, 10 Rupture, and 10 Charge Count (12 at Ⅳ), greatly increasing the risk when allies are hit. There is no mention of being unable to distinguish friend from foe, so targets can likely be chosen.
  • Passive — Haphazard Discharge: At Combat Start, gives 1 ally with Charge (Envy Absolute Resonance ÷ 2) Charge Count. The condition is demanding and the effect small.

How to Use

  • Fire it early in a team with many skills that require Charge to finish preparing Charge all at once.
  • The more Envy Resonance you can build, the larger the distribution.
  • The Corrosion skill puts Fragile and Rupture on allies, so use it when they are unlikely to be hit.
  • It requires 1 Wrath, 2 Gloom, and 2 Envy, with an Awakening Sanity cost of 20. It has few strengths beyond Charge, so its versatility is likely low.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Haphazard Discharge.
  • Ⅲ: Raises Base Power and adds Charge distribution to allies (on Heads Hit) and the Corrosion skill's team-wide distribution.
  • Ⅳ: Becomes multi-target, and the distribution moves to after the attack. The Corrosion skill's Charge distribution rises to 12. It is likely worthwhile if you often use it with Overclock.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
18~2614~22 → 18~26
Base Power
1814 → 18
Coin Power
+8
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
31 → 3

ⅠOn Hit Gain +10 Count

[Heads Hit/Attack End] Give Count to all allies by Envy Reson.

Corrosion

Corrosion skill

PiercePierce
Clash Power
19~2916~26 → 19~29
Base Power
1916 → 19
Coin Power
+10
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
31 → 3

ⅠOn Hit Gain +10 Count and 10

[Heads Hit] Give +10 Count, 5 , and 10 to all allies/[Attack End] Give 5 , 10 , and +12 Count to all allies

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Haphazard Discharge

Combat Start: A random ally that has gains +(Envy A-Reson. / 2) Count

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Rupture
When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.