A versatile Sloth Blunt E.G.O that absorbs attacks with high Clash Power while healing the 2 allies with the lowest HP to stabilize the team.
Core Mechanics
High Clash Power: 20 Base Power (26 at Threadspin Ⅲ) with +8 Coin Power, strong in Clashes against enemy big attacks.
Healing 2 allies: After the attack, heals the 2 allies with the lowest current HP, excluding himself, by 15% of max HP (30% at Threadspin Ⅲ). He cannot heal himself.
Protection: At Threadspin Ⅲ, also gives 2 Protection next turn.
Passive — Revelation from Above: Winning a Clash with the leftmost skill on the dashboard gives a random ally 1 Attack Power Up or Defense Power Up next turn. Both the effect and the target are random.
Corrosion skill: Instead of healing, it inflicts Fragile and Damage Up on the 2 allies with the lowest HP. 3 Attack Weight, attacking friend and foe at random.
How to Use
When hits have piled up, throw it into a Clash against the enemy's strong skill to absorb it, and stabilize with the healing.
The healing grows at Ⅲ, so take it to Threadspin Ⅲ if you use it for healing.
It requires 4 Sloth, 1 Gloom, and 2 Pride; the Sloth cost is heavy.
It is likely a versatile slot that does not depend on synergy with Identities. Its Sin resistances are Fatal (×2) to Lust and Gluttony.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Revelation from Above.
Ⅲ: Clash Power becomes 26–34, healing rises to 30%, and 2 Protection is added. Its performance is complete here.
Ⅳ: Only raises Awakening's Attack Weight to 3; the healing is not improved. Likely a low priority.
SKILLSSkill
Awakening
Awakening skill
Blunt
Clash Power
26~3420~28 → 26~34
Base Power
2620 → 26
Coin Power
+8
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
31 → 3
[Attack End] Heal 2 other allies with the least HP for 15%/30% of Max HP; Apply 2 next turn
Ⅰ[Heads Hit/On Hit] Trigger
Corrosion
Corrosion skill
Blunt
Clash Power
26~3420~28 → 26~34
Base Power
3428 → 34
Coin Power
-8
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
3
Indiscriminate Targets randomly
[Attack End] Apply 1/2 and 2/3 next turn to 2 other allies with the least HP
Ⅰ[Heads Hit/On Hit] Trigger
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Revelation from Above
After winning a Clash with the leftmost Skill on the Dashboard, apply 1 or to a random ally next turn
SYNERGYTeams and Synergies
LCB Sinner: Sloth (S1, Guard), Pride (S2), and Gloom (S3) supply all three required affinities, making this E.G.O easy to activate with his own skills.
Rosespanner Workshop Fixer: Gloom (S1), Pride (S2), and Sloth (S3, Guard) supply all three required affinities.
KEYWORDSEffect Glossary
Protection
Take less damage from skills based on the effect’s Count for one turn. (Max 10)
Tremor
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Attack Power Up
Attack skills gain final Power by the effect’s Count for one turn.
Defense Power Up
Defense skills gain final Power by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.