A Tremor applicator that inflicts Potency with every skill. He cannot increase Tremor Count himself, so he works in Tremor teams alongside allies that provide Count.
Core Mechanics
Inflicting Tremor Potency: S1 Saddled Tasks, S2 Forced Break, and S3 Finishing Runup all inflict Tremor. However, none increase Tremor Count, and S3's Coin Ⅳ Tremor Burst actually reduces Tremor Count by 3.
Bonuses from Tremor Count: S1 gains +2 Coin Power if the target has at least 5 Tremor Count, S2 gains +1 Final Power at 7 or more, and S3 gains +1 Coin Power at 10 or more. These are hard to meet on his own.
S3's Charge: Coins Ⅰ–Ⅲ increase his own Charge Count on hit, and Coin Ⅳ's Tremor Burst spends all of it to increase the Tremor Burst's Stagger Threshold shift (5% per Charge spent, up to 50%). It builds and spends within a single skill, and he can gain only 5 Charge from Coins Ⅰ–Ⅲ himself, so about 25% is a realistic increase.
S2: Coin Ⅱ inflicts 1 Attack Power Down next turn if the target has at least 5 Tremor.
Combat passive — Chronic Fatigue (5 Gloom Owned; unlocked at Uptie Ⅱ): −1 Clash Power for the target if it has at least 5 Tremor. Heals 5% of his max HP when he recovers from Stagger.
Support passive — Leave by Suggestion (3 Gloom Resonance; unlocked at Uptie Ⅲ): While in backup, when the 1 fastest ally Clashes with an enemy that has Tremor, the enemy gets −1 Clash Power.
How to Use
Pair him with allies who can inflict Tremor Count, add Potency on top of that Tremor with this Identity, and aim for Stagger with S3's Tremor Burst. Tremor loses 1 Count after each turn, so he is not suited to building it up across turns by himself.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Saddled Tasks
GloomBlunt
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
1
If target has 5+ Count, Coin Power +2
ⅠOn Hit/Heads Hit Inflict 2
On Hit Inflict 2
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Chronic Fatigue
Gloom ×5Owned
In a clash, the opponent has -1 Clash Power if they have 5+ .
When recovering from Stagger, heal 5% of Max HP.
Support Passive
Leave by Suggestion
Gloom ×3Resonance
1 ally with the fastest Speed lowers the Clash Power of opponents that have by 1