A Gluttony Blunt E.G.O that inflicts Rupture and Bleed together with 4 Coins and extends enemy Rupture with Lasso.
Core Mechanics
4-Coin infliction: On hit, the fourth Coin inflicts 1 Rupture and 1 Bleed at a time, (Speed ÷ 2) times at Threadspin Ⅲ (up to 3) and Speed times at Ⅳ (up to 7), randomly split among the targets.
Coin Power bonus: +1 Coin Power per 7 Rupture on the target, up to 2. From Threadspin Ⅲ, +1 Coin Power if his Speed and the target's total at least 6. Base Power is a low 4, so it is weak in Clashes.
Rupture Count: Rupture Count increases by 1 per 2 Gluttony Resonance, up to 3. You will want a separate way to balance Count.
Lasso: Inflicted on Coin Ⅱ hit. At Turn End, the target gains Rupture Potency equal to his Speed (up to 5) and receives 1 Bind next turn.
Haste (Threadspin Ⅲ): Gains 2 Haste for the next turn before attacking.
How to Use
Fire it once enough Rupture and Bleed Count is secured, using it to add Potency.
The faster the Identity, the more it inflicts.
The passive Time to Hunt inflicts 2 Lasso on enemies and grants him 1 Haste next turn when an enemy or ally dies from Rupture or Bleed damage, once per turn.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Time to Hunt.
Ⅲ: Attack Weight becomes 2 for multi-target attacks, the Speed-conditioned Coin Power and Haste are added, and the fourth Coin's infliction increases.
Ⅳ: The fourth Coin's infliction goes from (Speed ÷ 2) times to Speed times. Essential to make use of the 4 Coins.
SKILLSSkill
Awakening
Awakening skill
Blunt
Clash Power
4~12
Base Power
4
Coin Power
+2
No. of Coins
4
Skill Level
Identity Lv+0
Attack Weight
21 → 2
Coin Power +1 for every 7 on target (max 2)
If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1
Before Attack Gain 2 next turn
ⅡOn Hit Inflict 2
ⅢOn Hit Inflict +1 Count for every 2 Gluttony Reson. (max 3)
On Hit Inflict 2 next turn
ⅣOn Hit Inflict 1 /On Hit Randomly inflict equal to (this unit's Speed/2) between the targets (max 3)/On Hit Randomly inflict equal to this unit's Speed between the targets (max 7)
On Hit Inflict 1 /On Hit Randomly inflict equal to (this unit's Speed/2) between the targets (max 3)/On Hit Randomly inflict equal to this unit's Speed between the targets (max 7)
Corrosion
Corrosion skill
Blunt
Clash Power
5~14
Base Power
5
Coin Power
+3
No. of Coins
3
Skill Level
Identity Lv+2
Attack Weight
21 → 2
Indiscriminate
Targets randomly
Coin Power +1 for every 7 on target (max 2)
If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1
Before Attack Gain 2 next turn
Before Attack At 4+ Gluttony or Lust Reson., gain +1 Atk Weight
ⅠOn Hit Inflict 3
ⅡOn Hit Inflict +2 Count
On Hit Inflict +2 Count
On Hit Inflict 3 next turn
ⅢOn Hit Deal +1% damage for every on target (Max 20%)/On Hit Deal +1% damage for every on target (max 30%)
On Hit Deal +1% damage for every on target (Max 20%)/On Hit Deal +1% damage for every on target (max 30%)
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Time to Hunt
If an enemy or an ally is killed due to or damage, inflict 2 against a random enemy, and gain 1 next turn (once per turn)
SYNERGYTeams and Synergies
The Lord of Hongyuan: S2 (Gluttony) handles Rupture, and together with S1 (Gloom) and S3 (Pride) he supplies Gluttony and Pride resources.
Hook Office Fixer: S2 gains Haste and inflicts Bleed, making it easy to extend the Speed-dependent infliction.
KEYWORDSEffect Glossary
Haste
Speed increases by the effect’s Count for one turn.
Bleed
When tossing an attack Coin, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Rupture
When hit by an attack, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
HP Healing Down
HP healed by Passives, Skill effects, or Coin effects decreases proportionally to the value of this effect. (Max 5)
Lasso
- Max Value: 3
- Turn End: gain Rupture Potency equal to this unit's current Speed value (max 5), and gain 1 Bind next turn
- Turn End: reduced by 1