English translation in progress. Untranslated passages remain in Japanese.

The Lord of Hongyuan Hong Lu Identity artwork

IDENTITY 0613 · Season 6

The Lord of Hongyuan

The Lord of Hongyuan

HP
203
Speed
4-8
Offense Lv.
66/67/68
Defense Lv.
63
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Gluttony: 2 cards + CounterGloom: 3 cardsPride: 1 card
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A commander that grants Heishou allies extra actions. S3 coordinates a three-hit sequence with Heishou allies, while defense swaps Heishou units and lets the incoming unit use S3 as well.

Core Mechanics

  • S3's three-hit sequence: After Answer Me, Heishou Packs's attack, he issues Exalted Command to the Heishou ally who can act and has the lowest Unrelenting Storm, and that ally makes a one-sided attack on the same enemy with basic skill 3, once per turn. He then uses I Carve the Path of a Lord. If Exalted Command does not trigger, or the coordinating Heishou ally is staggered or dies, he uses Lonesome Stand: Sacrifice to Claim The Garden [孑孑單身, 捨生取园] instead.
  • Always-active passive — The Heishou Lord: When an ally other than himself steps in from backup or returns, he restores their SP and has them make a one-sided attack with Skill 1 at Combat Start. For Heishou or Jia Family members, it restores 20 SP and the one-sided attack uses Skill 3 (2 times per battle per Identity).
  • Swapping with the Defense skill Heishou Keenclaw [黑獣利爪]: A clashable counter. If there are units in backup, the 1 Heishou ally with the lowest HP ratio follows up with Skill 1 and retreats at Turn End (recovering 10% of max HP). If there are none in backup, that Heishou ally receives 2 Attack Power Up.
  • Leash-holder of All Heishou: At stage start, he gains 1 for each Heishou Identity in the team, including backup. Raises Speed, Defense Level, and Offense Level, and at 5 or more, all Heishou Identities gain 1 Offense Level Up.
  • Combat passive — Embrace the Tarnished Blood and Exsanguinate Others For the Cause. (5 Gluttony Owned; unlocked at Uptie Ⅱ): Survives damage that would bring his HP to 0 at 1 HP for 1 turn and gains Tarnished Blood, once per battle. Tarnished Blood increases by 1 at Turn End, and he takes HP damage equal to 20% of max HP per point.

How to Use

Build the team with Heishou Identities both deployed and in backup. Set up the three-hit sequence with Heishou allies through S3; the Exalted Command target is the Heishou ally who can act and has the lowest Unrelenting Storm, and on a tie, the Identity earlier in team order. Check which Heishou ally's S3 will come out before using it. When there are units in backup, use his Defense skill to retreat worn-out Heishou allies, and have the incoming Heishou ally fire S3 through The Heishou Lord. The Heishou Bolus Contamination [黑獣丸染] and enhancements build slowly, so there is little need to aim for them. His durability is very low, so watch out for Clash losses.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

I Wish to Open the Path

GloomSlashSlash
Clash Power
4~123~9 → 3~11 → 4~12
Base Power
43 → 4
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

Combat Start Apply 1 to 1 + (highest Reson. / 3) other allies. (once per turn; max 3; prioritizes targets that have ; includes Unique s as well)

On Use At 6+ ( on target + on self), Coin Power +1

On Use If target has 3+ types of negative effects, Clash Power +1

ⅠOn Hit Gain +2/+3 Count

ⅡOn Hit Inflict +2 Count

Unbreakable Coin

Unbreakable Coin
  • S2 Tarnished Blood's Absolute Cleaver of Ambitions [汚血絕志竟成]: Coin3, 4
  • S3 Answer Me, Heishou Packs: Coin1
  • Defense Heishou Keenclaw [黑獣利爪]: Coin1
  • Special Lordsguard: Coin1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Embrace the Tarnished Blood and Exsanguinate Others For the Cause.

Gluttony ×5Owned

Combat Start: If this unit did not equip a Defense Skill and is about to take an Unopposed Attack, apply 1 to (highest Reson. / 3) random Heishou Pack allies that have the least Stacks (max 2 allies; once per Identity; excludes Identities that have Skills that gain )

In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn, and it gains 1 (once per Encounter)

This unit's Skills deal +3% damage for every on self

When activating the E.G.O Skill 'Tears of the - The End', nullify the death effect in its Attack End effects; instead, heal 60% HP. Starting next turn, gain 1 at every Turn Start (once per Encounter)

Combat Passive

The Heishou Lord

NoneAlways active

When other ally units Substitute in or Return to the battlefield, they heal 10 SP; then, at Combat Start, command them to use Skill 1 as an Unopposed Attack against a random enemy

- If the said ally is a Heishou Pack or a Jia Family unit, activate the following instead: heal 20 SP; then, at Combat Start, command them to use their base Skill 3 as an Unopposed Attack against a random enemy (2 times per Encounter per Identity)

Encounter Start: gain 1 for every Heishou Pack Identity in the Team, including Backup Units

When Heishou Units are killed in an Encounter, heal 20 SP and gain 1 (activates even when this unit has Retreated)

Deal +5% damage for every 1 (max 55%)

E.G.OCompatible E.G.O

  • Soda: S1 and S2 gain Poise, making Critical Hits easier to aim for, and S1 (Gloom) and S2 (Gluttony) also supply the required affinities.
  • Lasso: S2 (Gluttony) handles Rupture, and together with S1 (Gloom) and S3 (Pride) he supplies Gluttony and Pride resources.
  • Tears of the Tarnished Blood [汚血泣淚]: His passive prevents the death from The End and heals 60% HP, then grants Damage Up afterward. S2 (Gluttony) also supplies resources.

KEYWORDSEffect Glossary

Defense Power Up
Defense skills gain final Power by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.
RuptureShared mechanics →
When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
PoiseShared mechanics →
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.
Assist Defense
- Max Stack: 3 - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Gluttony DMG Up
Deal more damage with Gluttony skills based on the effect’s Count for one turn. (Max 10)
Unbreakable CoinShared mechanics →
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Defense Level Down
Defense Level decreases based on the effect's Potency for one turn.
Offense Level Down
Offense level decreases based on the effect's Potency for one turn.
Exalted Command
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills) - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. - Does not activate if affected ally's Skill 3 is not unlocked.
Unrelenting Storm
- Number of times this unit activated combo with The Lord of Hongyuan Hong Lu Identity - Max Stack: 2 - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every Stack
Attack Power Up
Attack skills gain final Power by the effect’s Count for one turn.
Slash Resist Down
Increase Slash Resistance based on Stack. (0.1 per Stack)
Heishou Bolus Contamination [黑獣丸染]
- Max Stack: 11 - Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with - The Heishou Bolus Contamination effects can stack with each other · Heishou - Mao Adept Faust: take -5% damage from Skills · Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage · Heishou - Mao Outis: inflict +1 Rupture Count On Hit with Unopposed Attacks (once per turn) · Heishou - Si Rodion: Inflict 1 Rupture On Critical Hit (3 times per turn) · Heishou - Si Gregor: Gain +1 Poise Count when dealing Rupture damage (once per turn)
Life from Death [死中求活]
- Max Stack: 5 - Turn Start: activate the following · Gain 1 Offense Level Up for every 1 Stack (max 5) · Gain 1 Damage Up for every 2 Stack (max 2) · Gain 1 Attack Power Up at 3+ Stack
Slash Power Up
Slash skills gain final Power by the effect’s Count for one turn.
Battlefield Retreat
- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Your Will Guides My Blade.
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Skill Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
Clashable Guard
- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power. - On Clash Lose: when hit, reduce the attacker's final Skill Power by this unit's Final Power. - On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
Tarnished Blood
Max Stack: 5 - Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect) - Gain 1 Stack at Turn End - Expires upon death or Retreat
Lordsguard
- Unique Assist Defense - Max Stack: 1 - When The Lord of Hongyuan Hong Lu is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, copy and use The Lord of Hongyuan Hong Lu's 'Lordsguard' Skill - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks - Expires at Turn End
Leash-holder of All Heishou
- Max Stack: 11 - Gain the following effects based on Stack: · For every 1 Stack, gain 1 Max Speed (max 5) and deal +1% damage with Skills · For every 2 Stack, gain 1 Min Speed (max 2) and 1 Defense Level Up (max 5) · For every 3 Stack, gain 1 Offense Level Up (max 3) · At 5+ Stack, gain 1 Damage Up and apply 1 Offense Level Up to all Heishou Pack Identities

Combat glossary →Review combat basics such as Clashes, SP, and resistances