A Gluttony Pierce E.G.O that gains Flower-burying Wedge to set a self-damage time limit, then slams in the 7-Attack-Weight Tears of the Tarnished Blood - The End [終] at the lethal moment.
Core Mechanics
Tears of the Tarnished Blood - Inception [始]: A skill that cannot Clash and does not hit enemies; after use, he gains Flower-burying Wedge. He takes fixed damage equal to its Final Power, but is not staggered and does not drop below 1 HP.
Flower-burying Wedge and Tarnished Blood: Flower-burying Wedge increases at each Turn End up to 3, with +2 Offense Level and −2 Defense Level per point. His leftmost basic attack gains Unbreakable Coins, and at 3 or more he gains Tarnished Blood (once per battle). Tarnished Blood removes 20% of max HP per point every turn.
Tears of the Tarnished Blood - The End [終]: When he takes damage that would bring his HP to 0, he holds on at 1 HP and it activates at the end of that turn. 7 Attack Weight and 4 Coins with no resource cost; the more Flower-burying Wedge and Tarnished Blood he has, the more damage it deals, and its Attack Weight and Base Power also rise with Tarnished Blood. He dies after use.
Rupture synergy: Coin Power rises if the main target has at least 5 Rupture, and it inflicts Rupture Count and Rupture on hit.
Passive — Crying Tears: Defeating a target with an attack grants Haste and allies' Damage Up next turn, and Attack Power Down on enemies. The ally buffs and enemy debuffs still apply even if he dies.
How to Use
Build up Rupture on enemies, gain Flower-burying Wedge with Inception on Awakening, and wait for Tarnished Blood to grow. Reach The End before his HP runs out.
The Corrosion skill is also a 7-target attack that grants Flower-burying Wedge, but it cannot distinguish friend from foe and can hit allies.
With The Lord of Hongyuan, the death from The End is replaced by recovering 60% HP.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Crying Tears.
Ⅲ: Strengthens The End's damage increase and extends the Rupture infliction and Coin Power conditions. Corrosion's Coin Power and Rupture infliction are also strengthened.
Ⅳ: The End's Coin Power becomes +5, and +3 Attack Weight and Base Power at 5 or more Tarnished Blood and a cap of 3 on the Rupture-based Coin Power increase are added.
SKILLSSkill
Awakening
Tears of the Tarnished Blood - Inception [始]
Pierce
Clash Power
10~20
Base Power
20
Coin Power
-10
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
1
[Unclashable]
Ignores the target's Defense Skill
This Skill does not hit an enemy
[Attack End] Gain
ⅠThis unit takes fixed damage by this Skill's Final Power
- This damage does not Stagger or reduce this unit's HP below 1
Awakening
Tears of the Tarnished Blood - The End [終]
Pierce
Clash Power
4~244~20 → 4~24
Base Power
4
Coin Power
+5+4 → +5
No. of Coins
4
Skill Level
Identity Lv+5
Attack Weight
7
This Skill does not consume E.G.O Resources
[Unclashable]
Deal +2%/+3% damage for every on self (max 6%/9%)
Deal +4%/+6% damage for every on self (max 20%/30%)
On Use If main target has 5+ , Coin Power +1/On Use Coin Power +1 for every 5 on main target (max 2)/On Use Coin Power +1 for every 5 on main target (max 3)
On Use At 3+ , Atk Weight +1 and Base Power +1
[Attack End] Remove and from self, then dies
- At 4+ , Atk Weight +2 and Base Power +2 instead
- At 5+ , Atk Weight +3 and Base Power +3 instead
ⅠOn Hit Inflict +3 Count
ⅡOn Hit Inflict 2
ⅢOn Hit Inflict 2
ⅣOn Hit Inflict 2
Corrosion
Corrosion skill
Pierce
Clash Power
4~120~12 → 4~12
Base Power
12
Coin Power
-2-3 → -2
No. of Coins
4
Skill Level
Identity Lv+5
Attack Weight
7
Indiscriminate
Targets Randomly
Before Attack At 4+ highest Reson., Atk Weight +1
Before Attack -2 Base Power for every Cracked Coin (max -8)
[Attack End] Gain
- At 6+ highest Reson., Atk Weight +2 instead
Ⅰ
On Hit Inflict +2 Count
Ⅱ
On Hit Inflict 1
Ⅲ
On Hit Inflict 1
Ⅳ
On Hit Inflict 1
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Crying Tears
If the target is defeated after this unit's Attack or Counter Skills:
- Gain 2 next turn (once per turn)
- To all allies, including this unit: next turn, apply 1 DMG Up to the Damage Type & Affinity of the Skill used to activate this effect (once per turn)
- Inflict 1 to all enemies next turn (once per turn)
When this unit dies:
- Apply 1 and to all allies next turn (once per turn)
- Inflict 1 to all enemies next turn (once per turn)
SYNERGYTeams and Synergies
The Lord of Hongyuan: His passive prevents the death from The End and heals 60% HP, then grants Damage Up afterward. S2 (Gluttony) also supplies resources.
K Corp. Class 3 Excision Staff: S2 (Gluttony) supplies resources, and S2 and S3 inflict Rupture, making The End's Rupture condition easy to meet.
Base Stack: 0
Max Stack: 3
- All Coins on this unit's leftmost Base Attack Skill on the Dashboard become Unbreakable Coins
- Turn Start: gain 2 Offense Level Up and 2 Defense Level Down for every Stack
- Turn Start: at 3+ Stack, gain 1 Tarnished Blood (once per Encounter)
- Turn End: gain 1 Stack
※ Cannot raise the effect's Stack by any other means than the ones above
- Expires upon death or Retreat
- When this unit takes damage that brings their HP down to 0: instead of letting this unit's HP drop below 1, or becoming Staggered or Defeated, use the 'Tears of the Tarnished Blood - The End' Skill at the very end of that turn. Remove the Flower-burying Wedge when the Skill ends.
When this unit takes damage that brings their HP down to 1 at Turn End, use 'Tears of the Tarnished Blood - The End' Skill based on this unit's Speed next turn
Rupture
When hit by an attack, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Tarnished Blood
Max Stack: 5
- Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect)
- Gain 1 Stack at Turn End
- Expires upon death or Retreat
Unbreakable Coin
- This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Haste
Speed increases by the effect’s Count for one turn.
Attack Power Down
Attack skills lose final Power by the effect’s Count for one turn.
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Power Down
All skills lose final Power by the effect’s Count for one turn.
Pierce DMG Up
Deal more damage with Pierce skills based on the effect’s Count for one turn. (Max 10)
Gluttony DMG Up
Deal more damage with Gluttony skills based on the effect’s Count for one turn. (Max 10)