English translation in progress. Untranslated passages remain in Japanese.

Ya Śūnyatā Tad Rūpam Heathcliff E.G.O artwork

E.G.O 0704 · HE

Ya Śūnyatā Tad Rūpam

HeathcliffLustMy Form Empties
Risk Level
HE
SP Cost
25/25/38
Resource Cost
Wrath ×2Lust ×2Sloth ×2Gloom ×2E.G.O usable with these resources →
Resistance
×2×0.5×0.75×1×1×1×2

GUIDEMechanics and How to Use

At a Glance

A Lust Blunt E.G.O that becomes multi-target with up to 5 Attack Weight at 15 or more SP, inflicts Attack Power Down on enemies, and also restores SP to 4 allies.

Core Mechanics

  • Multi-target: Before attacking, Attack Weight increases if his SP is 15 or more (+1 at Threadspin Ⅲ, +2 at Ⅳ). The base Attack Weight becomes 3 at Threadspin Ⅲ.
  • Attack Power Down: On hit, inflicts Attack Power Down next turn (2 at Threadspin Ⅲ). It applies to multiple enemies.
  • SP recovery: After the attack, restores SP to the 4 allies with the lowest SP, excluding himself (25 at Threadspin Ⅳ). He does not recover himself.
  • Passive — Dhyāna: When recovering from Stagger, his max HP increases and he recovers HP, 3 times per stage. Geared toward durability.

How to Use

  • Fire it early in a fight while his SP is high, spreading Power Down across multiple targets while stabilizing allies' SP.
  • Using it costs his own SP and does not restore it, so it is likely more stable when paired with a way for him to recover SP himself.
  • It requires 2 each of Wrath, Lust, Sloth, and Gloom.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Dhyāna.
  • Ⅲ: Base Attack Weight becomes 3, with +1 Attack Weight from the SP condition, 2 Power Down, and 17 healing.
  • Ⅳ: The SP-conditioned Attack Weight becomes +2 (up to 5), and healing becomes 25.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
18~26
Base Power
18
Coin Power
+8
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
32 → 3

Before Attack At 15+ SP, gain +1/+2 Atk Weight

ⅠOn Hit Inflict 1/2 next turn

[Attack End] Heal 12/17/25 SP for 4 other allies with the least SP

Corrosion

Corrosion skill

BluntBlunt
Clash Power
18~33
Base Power
33
Coin Power
-15
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
32 → 3

Indiscriminate

Targets randomly

Before Attack At -15 or lower SP, gain +1/+2 Atk Weight

ⅠOn Hit Inflict 3 to 1 random other ally

On Hit Gain 2 next turn.

On Hit Gain 1 next turn.

[Tails Hit] Heal 4 SP on self

[Tails Hit] Inflict 1

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Dhyāna

Raise Max HP equal to 15% of this Identity's base Max HP when recovering from Stagger.

Then, heal 15% of current Max HP. If this unit has less than 30% of its current Max HP, heal 25% of current Max HP instead (3 times per Encounter. At Encounter End, revert to base Max HP. Current HP value will be adjusted to reflect the HP percentage at the time of Encounter End)

SYNERGYTeams and Synergies

  • Lobotomy E.G.O:: Sunshower: S2 (Gloom), S3 (Sloth), and his Defense skill (Wrath) supply everything except Lust, and his passive's Protection shores up durability (however, the passive lowers his SP by his Sinking at Combat Start, so it needs balancing with the 15-SP condition for multi-target).
  • N Corp. Kleinhammer: His S3 supplies Lust, and S2 restores SP on Clash Win, helping maintain his own SP.

KEYWORDSEffect Glossary

Attack Power Down
Attack skills lose final Power by the effect’s Count for one turn.
Power Down
All skills lose final Power by the effect’s Count for one turn.
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Defense Level Up
Defense Level increases based on the effect's Potency for one turn.
Defense Level Down
Defense Level decreases based on the effect's Potency for one turn.
Max HP Up
Raise the Max HP by 10% per Count.