English translation in progress. Untranslated passages remain in Japanese.

AEDD Heathcliff E.G.O artwork

E.G.O 0703 · TETH

AEDD

HeathcliffGloomShock CentipedeS2 Free Pass Lv30
Risk Level
TETH
SP Cost
20/20/30
Resource Cost
Gloom ×3Envy ×2E.G.O usable with these resources →
Resistance
×0.5×1×2×1×2×1×1

GUIDEMechanics and How to Use

At a Glance

A light Gloom Blunt E.G.O that, for just 5 resources, delivers multi-target attacks, Paralyze, and Haste together, with a passive that cycles HP and Charge when hit.

Core Mechanics

  • Light multi-target: Despite light requirements of 3 Gloom and 2 Envy, its power is high, and Attack Weight becomes 3 at Threadspin Ⅳ.
  • Paralyze and next-turn Haste: Inflicts 3 Paralyze on hit (plus 1 Gloom Fragility at Threadspin Ⅲ) and grants 2 Haste next turn. Paralyze helps allies' Clashes.
  • Charge from lost HP: Before attacking, increases Charge by 1 per 10% HP lost, up to 5 (7 at Threadspin Ⅲ).
  • Passive — Temperamental Discharge: When taking damage, spends 1 Charge to recover 2.5% HP, and below 40% HP, Charge increases and the recovery also triggers. It assumes taking hits and barely works until his HP drops.

How to Use

  • The basic use is spreading Paralyze across multiple targets to make allies' Clashes easier.
  • If you aim for Temperamental Discharge, limit damage taken with Guard or Protection so that hits end up restoring HP. Watch out for Stagger.
  • The Corrosion skill is a Minus Coin type that costs HP on Tails Hit from Threadspin Ⅲ.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Temperamental Discharge.
  • Ⅲ: Raises Base Power and adds Gloom Fragility infliction. Adds Charge gain on Tails Hit to the Corrosion skill.
  • Ⅳ: The Awakening skill's Attack Weight goes from 1 to 3, likely an upgrade with no downside.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
22~2919~26 → 22~29
Base Power
2219 → 22
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
31 → 3

Before Attack Gain +1 Count for every 10% of missing HP (Max 5/7)

Gain 2 next turn

ⅠOn Hit Inflict 3 and 1

Corrosion

Corrosion skill

BluntBlunt
Clash Power
22~2919~26 → 22~29
Base Power
2926 → 29
Coin Power
-7
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
1

Indiscriminate

Targets randomly

Before Attack Gain +1 Count for every 10% of missing HP (Max 5/7)

Gain 2 next turn

ⅠOn Hit Spend all Count to deal bonus Gloom damage by ( Count * 1.5/2.5)% of damage dealt (Max 30%/50%)

[Tails Hit] After the attack, lose 10% of Max HP to gain +7 Count/[Tails Hit] After the attack, lose 10% of Max HP to gain +10 Count/[Tails Attack End] Lose HP by 10% of Max HP to gain +10 Count

[Attack End] Spend all Count

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Temperamental Discharge

When hit, consume 1 Count to heal 2.5% HP

At less than 40% HP, gain +1 Count before activating the healing effect (can gain up to 10 Count per turn)

SYNERGYTeams and Synergies

  • Lobotomy E.G.O:: Sunshower: S1 (Envy) and S2 (Gloom) supply resources, and his passive grants Protection equal to Sinking and Blunt DMG Up after taking damage, suiting a playstyle built on taking hits.
  • MultiCrack Office Fixer: S2 (Envy) and S3 (Gloom) supply resources, and his S2 spends HP to increase Charge, likely pairing well with the Charge-using passive.

KEYWORDSEffect Glossary

Haste
Speed increases by the effect’s Count for one turn.
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Paralyze
Fix the Power of Coins to 0 for one turn, with one Coin per the effect’s Count.
Gloom Fragility
Take more damage from Gloom skills based on the effect’s Count for one turn. (Max 10)
Dejection
- Low Morale - In a clash, if any Coin lands tails, Clash Power -1 for the clash