English translation in progress. Untranslated passages remain in Japanese.

Binds Heathcliff E.G.O artwork

E.G.O 0706 · WAW

Binds

HeathcliffGloomThe King in BindsS4 Premium Pass Lv120
Risk Level
WAW
SP Cost
10/35/53
Resource Cost
Lust ×2Gloom ×4Pride ×2Envy ×3E.G.O usable with these resources →
Resistance
×1×1×2×2×0.5×0.5×0.75

GUIDEMechanics and How to Use

At a Glance

A heavy-cost Blunt E.G.O that spreads Sinking and Tremor across up to 7 targets and triggers Tremor Burst, then on the next turn uses Before the King in Binds to make his own skills effectively multi-target.

Core Mechanics

  • 7-target (Threadspin Ⅳ): At Threadspin Ⅳ, Attack Weight becomes 7, applying 4 Sinking, 4 Tremor, and Tremor Burst to many enemies at once.
  • Before the King in Binds: On the turn after firing, when a skill with 1 Attack Weight hits, it deals damage of the same affinity to the 2 enemies with the lowest HP (100% of the damage). Before Threadspin Ⅳ, it is Before the King at 50%. If a skill's original Attack Weight is 1, it likely triggers even if its Attack Weight increases during combat.
  • The cost of Bind: On that same next turn, he also gains 20 Bind (−20 Speed), making Clashes hard to win. He does gain Attack Power Up.
  • SP loss: For 3 turns after firing, he loses 10 SP at each Turn End.

How to Use

  • Spread Sinking and Tremor widely to stagger enemies, and on the next turn land skills with 1 Attack Weight as one-sided attacks to rack up the effect damage.
  • It requires a heavy 11 resources: 2 Lust, 4 Gloom, 2 Pride, and 3 Envy. Securing resources is the premise.
  • The Corrosion skill also gives 2 allies 20 Bind and Attack Power Up.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Chains of Binding (with a Resonance of 4 or more including himself, allies in that Resonance gain Offense and Defense Level).
  • Ⅲ: Adds 1 Bind on hit.
  • Ⅳ: Attack Weight becomes 7, and Before the King is upgraded to Before the King in Binds.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
18~3318~30 → 18~33
Base Power
18
Coin Power
+15+12 → +15
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
75 → 7

[Attack End] For 3 turns, lose 10 SP at Turn End

[Attack End] Next turn, gain 20 , 1 in s, and 1/2

ⅠOn Hit Inflict 4

On Hit Inflict 4

On Hit Trigger

On Hit Inflict 1 next turn

Corrosion

Corrosion skill

BluntBlunt
Clash Power
20~3518~32 → 20~35
Base Power
3532 → 35
Coin Power
-15-14 → -15
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
75 → 7

Indiscriminate

Targets randomly

[Attack End] Next turn, gain 20 , 1 , and 2/3

[Attack End] Next turn, apply 20 and 3 to 2 other allies in the order of Deployment/[Attack End] Next turn, apply 20 , 3 , and 1 to 2 other allies in the order of Deployment/[Attack End] Next turn, apply 20 , 3 , and 2 to 2 other allies in the order of Deployment

- The number of affected allies grows by (highest Gloom or Pride Reson. - 2) (max 2/3/4)

ⅠOn Hit Inflict 3 next turn

On Hit Inflict 4

On Hit Inflict 4

On Hit Trigger

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Chains of Binding

- Combat Start: At 4+ highest Reson. that includes this unit's Skills, apply 3 and 3 to self and all allies who were a part of that Reson.

- If the said Reson. was an A-Reson., apply 2 additional and

SYNERGYTeams and Synergies

  • Wild Hunt: S2 (Envy), S3 (Gloom), and his Defense skill (Lust) supply resources, and S2 (Memorial Procession) inflicts Sinking and has increasing Attack Weight, likely making it easy to rack up the next turn's effect damage.
  • Öufi Assoc. South Section 3: S1 (Envy), S2 (Gloom), and S3 (Pride) supply resources, and he inflicts Tremor, laying the groundwork for this E.G.O's Tremor Burst.

KEYWORDSEffect Glossary

Attack Power Up
Attack skills gain final Power by the effect’s Count for one turn.
Bind
Speed decreases by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.
Tremor
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Sinking
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Before the King
When this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.
Before the King in Binds
When this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Gloom DMG Up
Deal more damage with Gloom skills based on the effect’s Count for one turn. (Max 10)
Dejection
- Low Morale - In a clash, if any Coin lands tails, Clash Power -1 for the clash
Defense Level Up
Defense Level increases based on the effect's Potency for one turn.
Offense Level Up
Offense level increases based on the effect's Potency for one turn.