- Attack Power Up
- Attack skills gain final Power by the effect’s Count for one turn.
- Bind
- Speed decreases by the effect’s Count for one turn.
- Power Up
- Skills gain final Power by the effect’s Count for one turn.
- Tremor
- When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
- Sinking
- When hit by an attack, take fixed SP damage by the effect’s Potency.
(Non-SP Units take Gloom damage instead.)
Then, reduce its Count by 1.
- Tremor Burst
- Raise target's Stagger Threshold by Tremor Potency on target
- Before the King
- When this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.
- Before the King in Binds
- When this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP
- Damage Up
- Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
- Gloom DMG Up
- Deal more damage with Gloom skills based on the effect’s Count for one turn. (Max 10)
- Dejection
- - Low Morale
- In a clash, if any Coin lands tails, Clash Power -1 for the clash
- Defense Level Up
- Defense Level increases based on the effect's Potency for one turn.
- Offense Level Up
- Offense level increases based on the effect's Potency for one turn.