Beheading
- Clash Power
- 3~113~9 → 3~11
- Base Power
- 3
- Coin Power
- +4+3 → +4
- No. of Coins
- 2
- Skill Level
- Identity Lv+2
- Attack Weight
- 1
On Use If target has 8/6+ , Clash Power +1
On Use Coin Power +1 for every 3 Count on target (max 2)
ⅡOn Hit Inflict 2/3
English translation in progress. Untranslated passages remain in Japanese.

IDENTITY 0710 · Season 4
A Sinking attacker that grows stronger by finishing enemies and gathering Coffins. While riding Dullahan, Lament, Mourn, and Despair and the area-enhanced Memorial Procession let him overpower groups.
Early on, finish off enemies he can defeat with Requiem or Lament, Mourn, and Despair, gathering Coffins as the top priority (no Coffins if other allies get the kill first). Once mounted on Dullahan, keep SP at 15 or more to bring out Lament, Mourn, and Despair from his counter, and once Coffins pile up, clear groups with the multi-target Memorial Procession. His SP keeps dropping just from being mounted, so watch that it does not fall too low. He excels at group fights with many weak enemies and struggles against single bosses, where Coffins are hard to collect. The life extension (Wild Hunt) from the combat passive Call of the Erlking (5 Envy Owned; unlocked at Uptie Ⅱ) resets his SP to 0 afterward, which actually makes him harder to handle.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
On Use If target has 8/6+ , Clash Power +1
On Use Coin Power +1 for every 3 Count on target (max 2)
ⅡOn Hit Inflict 2/3
- Deal +1% damage for every 1 on target (max 15%)
- When, during combat, 1 ally takes damage that would kill them, consume 2 Coffin to apply to them (2 times per turn)
- Apply 2 next turn to the ally that has
- If the said ally is from Wuthering Heights or Edgar Family, apply 1 next turn as well
- Turn Start: if this unit has , mount .
- Lose 5 SP every time this unit mounts
- If 3+ allies have been defeated in this Encounter, gain next turn. (once per Encounter)
- If this unit gets Staggered due to damage or raised Stagger Threshold when mounting , recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not mount .
- Gain 1 Coffin when killing the target.
1 ally that has the highest SP deals +5% damage to targets that have less than 0 SP
If the target has less than 0 SP: Deal even more damage the further the target's SP is from 0 (+0.5% damage per SP, max 20%)
For targets that are Non-SP Units, the said ally inflicts +1 more Potency and Count using their Skill and Coin Effects of their Attack Skills (2 times per turn)
Combat glossary →Review combat basics such as Clashes, SP, and resistances