English translation in progress. Untranslated passages remain in Japanese.

Wild Hunt Heathcliff Identity artwork

IDENTITY 0710 · Season 4

Wild Hunt

HP
236
Speed
3-8
Offense Lv.
67/67/70
Defense Lv.
63
Stagger Thresholds
65%/35%/20%
Panic
Panic
Resource Distribution
Wrath: 3 cardsLust: CounterGloom: 1 cardEnvy: 2 cards
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Sinking attacker that grows stronger by finishing enemies and gathering Coffins. While riding Dullahan, Lament, Mourn, and Despair and the area-enhanced Memorial Procession let him overpower groups.

Core Mechanics

  • Coffin: Maximum 10. At Turn End, he gains buffs for the next turn (2 Damage Up per 3 Coffins, up to 6; +1 minimum Speed per 4, up to 2; 1 Clash Power Up per 5, up to 2). His main source is defeating enemies: 1 per kill from the passive Dullahan, 1 on use and 2 on kill from S3 Requiem, and 1/2 on use and 2/3 on kill from Lament, Mourn, and Despair.
  • Dullahan: Setting up the Defense skill O Dullahan...! grants 1 Dullahan next turn at Combat Start (if he has none). The Defense skill removes Dullahan at Turn End, so setting it up on a turn he is mounted makes him dismount at the end of that turn. While mounted, he gains +3 Offense Level, −3 Defense Level, and +1 Speed. Each time he mounts, he spends 5 SP, and at Turn End he loses (15 − Coffins ÷ 2) SP (minimum 10). It is removed when his SP drops to −25 or below.
  • Lament, Mourn, and Despair: S3 turns into this while he has Dullahan. His Defense skill also counters with it while he has Dullahan and at least 15 SP, once per turn. He loses 15 SP on use. Damage gains +7%/10% per Coffin (up to 70%/100%) and +10%/20% per Dullahan, and rises the lower his SP. Coin Ⅱ deals Gloom damage equal to the target's Sinking, up to 30. After the attack, he recovers SP if it is below 0. It removes Dullahan at Turn End.
  • Memorial Procession's multi-target: +1 Attack Weight at 4 or more Coffins (+1 per 4 Coffins, up to 2, at higher Uptie), and +1 more with Dullahan. While mounted, he loses 10 SP after the attack.
  • Requiem: Restores 10 SP on Clash Win. +7%/12% damage per Coffin.
  • Sinking: All of his skills inflict Sinking, and power rises with the target's Sinking. S1 Beheading and S2 Memorial Procession only inflict Sinking Potency. Only Requiem, Lament, Mourn, and Despair, and his Defense skill can increase Sinking Count.

How to Use

Early on, finish off enemies he can defeat with Requiem or Lament, Mourn, and Despair, gathering Coffins as the top priority (no Coffins if other allies get the kill first). Once mounted on Dullahan, keep SP at 15 or more to bring out Lament, Mourn, and Despair from his counter, and once Coffins pile up, clear groups with the multi-target Memorial Procession. His SP keeps dropping just from being mounted, so watch that it does not fall too low. He excels at group fights with many weak enemies and struggles against single bosses, where Coffins are hard to collect. The life extension (Wild Hunt) from the combat passive Call of the Erlking (5 Envy Owned; unlocked at Uptie Ⅱ) resets his SP to 0 afterward, which actually makes him harder to handle.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Beheading

WrathSlashSlash
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Use If target has 8/6+ , Clash Power +1

On Use Coin Power +1 for every 3 Count on target (max 2)

ⅡOn Hit Inflict 2/3

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Call of the Erlking

Envy ×5Owned

- Deal +1% damage for every 1 on target (max 15%)

- When, during combat, 1 ally takes damage that would kill them, consume 2 Coffin to apply to them (2 times per turn)

- Apply 2 next turn to the ally that has

- If the said ally is from Wuthering Heights or Edgar Family, apply 1 next turn as well

Combat Passive

Dullahan

NoneAlways active

- Turn Start: if this unit has , mount .

- Lose 5 SP every time this unit mounts

- If 3+ allies have been defeated in this Encounter, gain next turn. (once per Encounter)

- If this unit gets Staggered due to damage or raised Stagger Threshold when mounting , recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not mount .

- Gain 1 Coffin when killing the target.

Support Passive

Endless Lamentation

Gloom ×3Resonance

1 ally that has the highest SP deals +5% damage to targets that have less than 0 SP

If the target has less than 0 SP: Deal even more damage the further the target's SP is from 0 (+0.5% damage per SP, max 20%)

For targets that are Non-SP Units, the said ally inflicts +1 more Potency and Count using their Skill and Coin Effects of their Attack Skills (2 times per turn)

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Binds: S2 (Envy), S3 (Gloom), and his Defense skill (Lust) supply resources, and S2 (Memorial Procession) inflicts Sinking and has increasing Attack Weight, likely making it easy to rack up the next turn's effect damage.

KEYWORDSEffect Glossary

SinkingShared mechanics →
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
Dullahan
- Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
Impending Ruin
- SP Units: change their Panic Type to "Ruin". (Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Non-SP Units: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types.
Ruin
- Low Morale - Clash Power -1 on self. Gain 3 Sinking at every Turn End
Dejection
- Low Morale - In a clash, if any Coin lands tails, Clash Power -1 for the clash
Offense Level Up
Offense level increases based on the effect's Potency for one turn.
Attack Power Up
Attack skills gain final Power by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Wild Hunt
- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive"(heal 50% HP and reset SP to 0) this unit at Turn End. - On death, gain 1 E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 Sinking against the last attacker - Dies at the end of the same turn this unit was revived in

Combat glossary →Review combat basics such as Clashes, SP, and resistances