English translation in progress. Untranslated passages remain in Japanese.

Wingbeat Ishmael E.G.O artwork

E.G.O 0806 · HE

Wingbeat

IshmaelGluttonyFairy Festival (LC) (LoR)Walpurgisnacht event exclusive
Risk Level
HE
SP Cost
25/25/38
Resource Cost
Lust ×1Gluttony ×3Pride ×2E.G.O usable with these resources →
Resistance
×1×0.75×1×0.5×1×2×2

GUIDEMechanics and How to Use

At a Glance

A single-target Gluttony Slash E.G.O that reuses its second Coin each time it lands Heads, with damage soaring the longer the Heads streak lasts.

Core Mechanics

  • Coin reuse: On Heads Hit, the second Coin is reused (up to 5 times, 7 Coins total). Each reuse costs 1–2 SP. Base Power is a low 3, so whether it grows depends on luck.
  • Gluttony Fragility and Bleed: Each second-Coin hit inflicts 1 Gluttony Fragility and Bleed. The more it stacks through reuse, the harder later Coins hit.
  • Self-healing: On first Coin hit, heals 15% of max HP (18 at Threadspin Ⅲ, 20 at Ⅳ). From Threadspin Ⅲ, healing beyond her max HP goes to the ally with the lowest HP ratio.
  • Passive — Gluttony: On skill use, if the main target has taken damage that turn, on hit it deals 5–10% more damage if her HP is full, or heals 2–5 HP if it is not (up to 7 times per turn).
  • Corrosion skill: Targets the lowest-HP target and also deals percentage damage to 5 allies to heal herself. Beware of catching allies.

How to Use

  • Fire it with high SP. As SP drops, Tails increases and the reuse chain does not last.
  • Firing it after other Identities have dealt damage activates Gluttony.
  • Pair it with Identities who can supply Gluttony to gather the required resources (1 Lust, 3 Gluttony, 2 Pride).

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Gluttony. Its core damage is unchanged from Threadspin Ⅰ.
  • Ⅲ: Increases healing, letting surplus healing go to allies. The Corrosion skill is also strengthened.
  • Ⅳ: Further increases healing, and the Corrosion skill gains Attack Power Up on kills. Awakening's damage gains are limited to a higher Bleed cap and more healing, so it is likely a low priority.

SKILLSSkill

Awakening

Awakening skill

SlashSlash
Clash Power
3~17
Base Power
3
Coin Power
+7
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
1

If this Skill's healing exceeds this unit's max HP, redirect the excess healing to 1 ally with the least HP percentage instead

ⅠOn Hit Heal 15%/18%/20% of Max HP on self

Ⅱ[Heads Hit] Lose 1~2 SP

[Heads Hit] Reuse this Coin (5 times per Skill)

On Hit Heal self by 4/6/8~8%/10%/12% of damage dealt

On Hit Inflict 1

On Hit Inflict 1~3/4

Corrosion

Corrosion skill

SlashSlash
Clash Power
15~39
Base Power
39
Coin Power
-24
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
3

Indiscriminate

Targets the unit with the least Core HP

Before Attack Deal 5% HP damage to at most 5 random other allies

- Heal HP on self equal to the damage dealt to allies.

- If this unit dealt damage to an ally, gain 2 this turn, and gain 2 next turn.

(Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.)

Before Attack Gain (# of highest Reson. -2) Atk Weight (max 1/2)

[Attack End] If this Skill's healing exceeds this unit's max HP, gain (excess heal/max HP) x 10 next turn. (max 3/6 per turn)

Ⅰ[Tails Hit] Heal self by 10%/15%/20% of damage dealt

[Tails Hit] Inflict 1/2/3~4/5/6

On Kill Gain 1 next turn (max 3)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Gluttony

If the main target took HP damage this turn and isn't at max HP at Skill Use:

On Hit,

- When this unit is at max HP, deal +5~+10% damage.

- When this unit isn't at max HP, heal 2~5 HP.

(7 times per turn)

SYNERGYTeams and Synergies

  • LCCB Assistant Manager: S1 (Gluttony) and S3 (Pride) supply the required affinities.
  • Edgar Family Butler: S2 (Gluttony) supplies resources, and her passive adds 1 Potency on Critical Hits against targets slower than her, likely making Gluttony Fragility easy to stack.

KEYWORDSEffect Glossary

Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Bleed
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Gluttony Fragility
Take more damage from Gluttony skills based on the effect’s Count for one turn. (Max 10)
Attack Power Up
Attack skills gain final Power by the effect’s Count for one turn.
Haste
Speed increases by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.
Offense Level Up
Offense level increases based on the effect's Potency for one turn.