English translation in progress. Untranslated passages remain in Japanese.

LCCB Assistant Manager Ishmael Identity artwork

IDENTITY 0804 · Season 1

LCCB Assistant Manager

HP
265
Speed
2-6
Offense Lv.
64
Defense Lv.
68
Stagger Thresholds
55%/20%
Panic
Panic
Resource Distribution
Gluttony: 3 cards + GuardGloom: 2 cardsPride: 1 card
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A supplier that uses S2 Quake Rounds to immediately apply large amounts of Tremor and fulfill allies' Tremor conditions without preparation. S3 Suppress's Rupture and 5 Fragile raise the damage of allies acting later that turn.

Core Mechanics

  • S2 — Quake Rounds: Coins Ⅱ and Ⅲ each spend 1 Ammo to inflict 4/8 Tremor and increase Tremor Count by 2. Coin Ⅰ inflicts 1 Attack Power Down without Ammo.
  • S3 — Suppress: Coin Ⅰ triggers Tremor Burst. Coins Ⅱ–Ⅳ each spend 1 Ammo; Ⅱ and Ⅲ inflict 4 Rupture and 2 Rupture Count, and Ⅳ inflicts 5 Fragile. +1 Coin Power if the target has at least 5 Tremor Count.
  • Debuffs last only 1 turn: Fragile and Attack Power Down only last for 1 turn. Her Speed range is a slow 2–6 at most, so having later allies benefit requires adjusting action order.
  • Ammo is limited: Coins Ⅱ and Ⅲ of S2 and Ⅱ–Ⅳ of S3 spend Ammo. Once Ammo runs out, those Coins can no longer attack. She has 13 rounds at stage start, which run out in about 8 turns if she keeps using S2 and S3.
  • Aggro: S1 Shove and the Defense skill Guard grant +4 Aggro next turn on use (+2 more for the Defense skill at 0 Ammo). Aggro only matters in Focused Encounters. S1 inflicts 1/3 Paralyze on Coin Ⅰ hit (Heads Hit/on hit) and gains +2 Skill Power if the target has at least 8 Tremor.

How to Use

Pair her with allies who use Tremor, and apply a burst of Tremor with S2 to meet allies' Tremor skill conditions. S3's Tremor Burst is a bonus; the real goal is inflicting Rupture and 5 Fragile to boost the follow-up attacks that same turn. Ammo is limited, so save S2 and S3 for moments when their effects matter, and once Ammo runs out, switch to drawing attacks with the Aggro from S1 and her Defense skill in Focused Encounters.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Shove

GluttonyBluntBlunt
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
1

On Use Gain +4 to this Skill Slot next turn

If target has 8+ , Skill Power +2

Ⅰ[Heads Hit/On Hit] Inflict 1/3

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Eye for Weakness

Gluttony ×3Resonance

Attacks inflict 1 in a won clash.

E.G.OCompatible E.G.O

  • Wingbeat: S1 (Gluttony) and S3 (Pride) supply the required affinities.

KEYWORDSEffect Glossary

ParalyzeShared mechanics →
Fix the Power of Coins to 0 for one turn, with one Coin per the effect’s Count.
TremorShared mechanics →
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
Attack Power Down
Attack skills lose final Power by the effect’s Count for one turn.
Power Down
All skills lose final Power by the effect’s Count for one turn.
Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
RuptureShared mechanics →
When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target

Combat glossary →Review combat basics such as Clashes, SP, and resistances