English translation in progress. Untranslated passages remain in Japanese.

Pursuance Rodion E.G.O artwork

E.G.O 0905 · HE

Pursuance

RodionSlothAide of the Heavenly Executor?
Risk Level
HE
SP Cost
25/25/38
Resource Cost
Sloth ×4Pride ×3E.G.O usable with these resources →
Resistance
×1×2×0.75×2×1×0.5×1

GUIDEMechanics and How to Use

At a Glance

A multi-target Sloth healing E.G.O that heals the 2 allies with the lowest HP ratio based on her own max HP while inflicting Sloth Fragility on enemies.

Core Mechanics

  • Healing: After the attack, heals the 2 allies other than herself with the lowest current HP ratio by 15% of her max HP (25% at Threadspin Ⅲ, 30% at Ⅳ). She cannot heal herself.
  • Shield: From Threadspin Ⅲ, if the target is staggered or dies at the end of a Heads attack, the healed allies gain Shield equal to 10% of her max HP (15% at Ⅳ).
  • Sloth Fragility: On Heads Hit (on hit at Threadspin Ⅳ), inflicts 1 Sloth Fragility next turn.
  • Passive — Sentencing from Above: Each time an enemy is staggered, the 1 ally with the lowest current HP ratio recovers 4% of max HP (once per turn). It triggers no matter who causes the Stagger.
  • Corrosion skill: Becomes Blunt with no healing, and has Tremor Burst and SP damage. It does heavy damage if it hits allies.

How to Use

  • The healing is based on the max HP of the Identity firing it, so fire it with a high-HP Rodion.
  • When aiming for Stagger, the Shield and Sentencing from Above stack from the turn after use onward.
  • It requires 4 Sloth and 3 Pride, with a Sanity cost of 25.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Sentencing from Above.
  • Ⅲ: 25% healing, 2 Attack Weight, and the Shield are added.
  • Ⅳ: 30% healing, 3 Attack Weight, 15% Shield, and Sloth Fragility on hit.

SKILLSSkill

Awakening

Awakening skill

SlashSlash
Clash Power
26~34
Base Power
26
Coin Power
+8
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
31 → 2 → 3

Ⅰ[Heads Hit/On Hit] Inflict 1 next turn

[Attack End] Heal 2 other allies with the least HP percentage for 15%/25%/30% of this unit's Max HP

[Heads Attack End] If target is Staggered or defeated, apply 10%/15% of this unit's Max HP as Shield to allies that this unit healed

Corrosion

Corrosion skill

BluntBlunt
Clash Power
22~34
Base Power
34
Coin Power
-12
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
3

Indiscriminate

Targets randomly

Before Attack At 50%- HP, Atk Weight +1/+2

ⅠOn Hit Trigger

On Hit Deal 15/20 SP damage

[Tails Hit/On Hit] If target is Staggered or defeated, heal 5/7 SP on self

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Sentencing from Above

Whenever an enemy is Staggered, the ally with the least HP percentage heals 4% of their Max HP. (Once per turn)

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Sloth Fragility
Take more damage from Sloth skills based on the effect’s Count for one turn. (Max 10)
Tremor
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target