English translation in progress. Untranslated passages remain in Japanese.

Rosespanner Workshop Rep Rodion Identity artwork

IDENTITY 0905 · Season 2

Rosespanner Workshop Rep

RodionRosespanner WorkshopFixerTremor + Charge Identities
HP
236
Speed
3-6
Offense Lv.
68
Defense Lv.
64
Stagger Thresholds
65%/35%/15%
Panic
Panic
Resource Distribution
Sloth: GuardGloom: 2 cardsPride: 3 cardsEnvy: 1 card
Resistance
Slash×0.5Pierce×2.0Blunt×1

GUIDEMechanics and How to Use

At a Glance

A Tremor and Charge attacker that maintains at least 3 Charge Count to reuse S2 Vibration Compression's Coins, reaching up to 4 Coins, 12 Tremor application, and Tremor Burst. Alone, she normally alternates S1 for Charge with S2; suitable Tremor and Charge Gifts can let her use S2 repeatedly.

Core Mechanics

  • S2 Vibration Compression's Coin reuse: Coin Ⅱ is reused each time it lands Heads while her Charge Count is 3 or more, up to 2 times. Each reuse adds +2 to the Tremor inflicted (2→4→6), and after 2 reuses it inflicts Tremor and triggers Tremor Burst. The reuse itself does not consume Charge Count (the passive spends it on Tremor Burst). +1 Coin Power if the target has at least 10 Tremor Count.
  • Gaining Charge Count: S1 Rev Up adds +2 on use and +4 on Coin Ⅰ hit (Uptie Ⅳ; also inflicts 1 Tremor on Heads Hit). S3 Let’s Rack Up Some Scores adds +6 on use. The Defense skill Preheat adds +2 at Combat Start. Charge loses 1 Count at Turn End.
  • Combat passive — Here’s to Getting Off Early~ (4 Pride Owned; unlocked at Uptie Ⅱ): On Tremor Burst, spends 3 Charge Count for +40% Stagger Threshold shift from that burst. When Tremor Burst occurs, she gains 1 Haste and 1 Blunt DMG Up next turn.
  • S3: 3 Coins. Coins Ⅱ and Ⅲ trigger Tremor Burst (Coin Ⅱ also inflicts 2 Tremor on Heads Hit). If the target is staggered, Coin Ⅲ deals additional damage equal to 25% of the damage dealt.

How to Use

S2's reuse requires both 3 or more Charge Count and Heads. With the passive active, each Tremor Burst spends 3 Charge Count, so after firing S3 (2 bursts, up to 6 spent) and similar, Count tends to run short. S1 only gains +2 Count if its first Coin misses, so land it as a one-sided attack whenever possible to earn Count and pass it to S2. In regular battles, her Defense skill can also add +2 at Combat Start. S2's Clash Power is lowish (up to 12), so raise her SP early. She suits the Mirror Dungeon, where Tremor and Charge Gifts are easy to gather.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Rev Up

PrideBluntBlunt
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+3
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1

On Use Gain +2 Count

Ⅰ[Heads Hit] Inflict 1

On Hit Gain +4 Count

Ⅱ[Heads Hit/On Hit] Inflict +1 Count

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Here’s to Getting Off Early~

Pride ×4Owned

On , spend 3 Count to increase the Stagger Threshold raise by +40%.

After triggering , gain 1 and 1 next turn.

E.G.OCompatible E.G.O

  • Mirror-touch: S1–S3 inflict Tremor, and she supplies Pride and Gloom resources. Her passive grants Blunt DMG Up on Tremor Burst, meshing with this Blunt E.G.O.
  • Effervescent Corrosion: S1–S3 inflict Tremor, and she supplies Pride (S1) and Gloom (S2) resources. Her passive reacts to Tremor Burst.
  • Pursuance: Her passive increases Tremor Burst's Stagger Threshold shift, making it easy to create enemy Staggers, the trigger for Sentencing from Above. She also supplies Pride.

KEYWORDSEffect Glossary

ChargeShared mechanics →
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
TremorShared mechanics →
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Haste
Speed increases by the effect’s Count for one turn.
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Blunt DMG Up
Deal more damage with Blunt skills based on the effect’s Count for one turn. (Max 10)

Combat glossary →Review combat basics such as Clashes, SP, and resistances