English translation in progress. Untranslated passages remain in Japanese.

Bygone Days Gregor E.G.O artwork

E.G.O 1206 · TETH

Bygone Days

GregorGloomPortrait of a Certain DayS4 Free Pass Lv30
Risk Level
TETH
SP Cost
20/20/30
Resource Cost
Lust ×2Gloom ×4E.G.O usable with these resources →
Resistance
×1×2×1×1×0.5×1×2

GUIDEMechanics and How to Use

At a Glance

A Pierce E.G.O for Sinking teams, with an Awakening that consumes Sinking to restore SP and a Corrosion skill that pushes in Gloom Fragility.

Core Mechanics

  • SP recovery: After the attack, restores 10 SP to himself and the 2 allies with the lowest SP (12 at Threadspin Ⅲ, 15 at Ⅳ).
  • Bonus from consuming Sinking: If the target survives, it spends 5 of the target's Sinking Count (3 at Threadspin Ⅳ) and adds healing equal to the target's Sinking Potency (total capped at 20).
  • Spread on kills: If the target dies, inflicts 3 Sinking on 2 random enemies (3 at Threadspin Ⅳ). From Threadspin Ⅲ, it also adds 1 Curse.
  • Passive — If I Could Go Back...: If the target is dead at the end of the attack, he gains 1 of the E.G.O resource he has least of. +1 more per 5 combined Sinking Potency and Count on the target (up to 3).
  • Corrosion skill: An offense-leaning skill that inflicts Gloom Fragility, Sinking Count, and Curse. At Threadspin Ⅳ, damage against Cursed targets becomes +50%.

How to Use

  • Fire it at enemies with plenty of Sinking to restore SP. It reduces Sinking, so choose when to use it. Awakening is supplementary, and running it around the Corrosion skill that pushes in Gloom Fragility is likely also an option (Corrosion cannot distinguish friend from foe and can hit allies).
  • Firing it when it can defeat an enemy also replenishes resources.
  • It requires 2 Lust and 4 Gloom.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks If I Could Go Back...
  • Ⅲ: Increases healing and Curse, and adds an extra Gloom Fragility condition to Corrosion.
  • Ⅳ: Further increases healing, and Sinking consumption drops to 3. Corrosion becomes stronger against Cursed targets.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
20~24
Base Power
20
Coin Power
+4
No. of Coins
1
Skill Level
Identity Lv-3
Attack Weight
1

[Attack End] Heal 10/12/15 SP to self and 2 other allies with the least SP

- If target survives this attack, consume 5/3 Count on target, then heal additional SP(to self & affected allies) equal to Potency on target (Max SP heal: 20)

- If target is defeated, inflict 3 and 1 on 2/3 random enemies (For Focused Encounters, random Parts)

Corrosion

Corrosion skill

BluntBlunt
Clash Power
19~27
Base Power
27
Coin Power
-8
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
1

Indiscriminate

Targets randomly

If target has , deal +50% damage

ⅠOn Hit Inflict 2 . At 3+ Gloom Reson., inflict 1 additional /On Hit Inflict 2 . Inflict 1 additional for every 3 Gloom Reson. (max 2)/On Hit Inflict 2 . Inflict 1 additional for every 2 Gloom Reson. (max 2)

On Hit Inflict +3 Count

On Hit Inflict 1/2/3

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

If I Could Go Back...

Attack End: If the target is defeated after this unit's attack, gain 1 E.G.O resource for the least-owned E.G.O resource.

Gain 1 additional E.G.O resource for every 5 ( Potency + Count) (max 3)

(If there are 2 or more "least-owned E.G.O resource", select 1 of those Affinities at random to gain an E.G.O resource)

SYNERGYTeams and Synergies

  • Edgar Family Heir: A Sinking-inflicting Identity whose S2 and Defense skill are Gloom and S3 Lust, supplying the required affinities.
  • Lobotomy E.G.O::Lamp: His S2 is Gloom, and he can inflict Sinking.

KEYWORDSEffect Glossary

Sinking
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
Curse
Turn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Gloom Fragility
Take more damage from Gloom skills based on the effect’s Count for one turn. (Max 10)
Dejection
- Low Morale - In a clash, if any Coin lands tails, Clash Power -1 for the clash