English translation in progress. Untranslated passages remain in Japanese.

Edgar Family Heir Gregor Identity artwork

IDENTITY 1209 · Season 4

Edgar Family Heir

HP
214
Speed
3-8
Offense Lv.
70
Defense Lv.
61
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Lust: 1 cardGloom: 2 cards + EvadeEnvy: 3 cards
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

An Identity that stacks Sinking Potency and Count, then absorbs Sinking through S3 to boost next turn's damage.

Core Mechanics

  • Sinking bonuses: S1 Sabre Slash and S2 Remise gain Coin Power if the target has at least 6 Sinking, and Clash Power per 3 Sinking Count. S3 Nightmare Hunt gains Clash Power per 3 Sinking Count.
  • Sinking Count: S2 increases Sinking Count on Clash Win and with Coin Ⅱ. S3 increases Sinking Count by 3 if the target is staggered, and by 3 on a random enemy if it defeats the target.
  • S3's Coin Ⅳ: Absorbs 10 of the target's Sinking to gain 1 Plus Coin Boost and Damage Up next turn (50% chance to trigger the effect without absorbing).
  • Combat passive — Endless Nightmares (3 Gloom Resonance; unlocked at Uptie Ⅱ): At Combat Start, gains Damage Up and Fragile based on the change in SP from the previous turn. Damage rises with the target's Sinking.

How to Use

Stack Sinking and Sinking Count with S1 and S2, then absorb it with S3 to convert it into next turn's damage. The passive also gives him Fragile when his SP changes, so watch out for hits.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Sabre Slash

EnvySlashSlash
Clash Power
5~114~10 → 5~11
Base Power
54 → 5
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+5
Attack Weight
1

On Use If target has 6+ , Coin Power +2

On Use Coin Power +1 for every 3 on target (max 2)

On Use Clash Power +1 for every 3 Count on target (max 2)

ⅠOn Hit Inflict 3

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Endless Nightmares

Gloom ×3Resonance

- Combat Start: Gain 1 and 1 for every 5 SP difference between Combat Start and the last Turn Start (max 3/5)

- Deal +1%/+2% damage for every Potency on target (max 20%/40%)

E.G.OCompatible E.G.O

  • Bygone Days: A Sinking-inflicting Identity whose S2 and Defense skill are Gloom and S3 Lust, supplying the required affinities.
  • Solemn Lament: Uses Sinking, and his S1 is Envy, S2 Gloom, and S3 Lust, supplying the required affinities.
  • Christmas Nightmare: Can stack Sinking to lower enemy SP, and his Gloom S2 also supplies resources.

KEYWORDSEffect Glossary

SinkingShared mechanics →
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
Haste
Speed increases by the effect’s Count for one turn.
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Plus Coin Boost
Raise the Power of Plus Coins by the effect’s Count.
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Gloom DMG Up
Deal more damage with Gloom skills based on the effect’s Count for one turn. (Max 10)
Dejection
- Low Morale - In a clash, if any Coin lands tails, Clash Power -1 for the clash

Combat glossary →Review combat basics such as Clashes, SP, and resistances