An Identity that stacks Sinking Potency and Count, then absorbs Sinking through S3 to boost next turn's damage.
Core Mechanics
Sinking bonuses: S1 Sabre Slash and S2 Remise gain Coin Power if the target has at least 6 Sinking, and Clash Power per 3 Sinking Count. S3 Nightmare Hunt gains Clash Power per 3 Sinking Count.
Sinking Count: S2 increases Sinking Count on Clash Win and with Coin Ⅱ. S3 increases Sinking Count by 3 if the target is staggered, and by 3 on a random enemy if it defeats the target.
S3's Coin Ⅳ: Absorbs 10 of the target's Sinking to gain 1 Plus Coin Boost and Damage Up next turn (50% chance to trigger the effect without absorbing).
Combat passive — Endless Nightmares (3 Gloom Resonance; unlocked at Uptie Ⅱ): At Combat Start, gains Damage Up and Fragile based on the change in SP from the previous turn. Damage rises with the target's Sinking.
How to Use
Stack Sinking and Sinking Count with S1 and S2, then absorb it with S3 to convert it into next turn's damage. The passive also gives him Fragile when his SP changes, so watch out for hits.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Sabre Slash
EnvySlash
Clash Power
5~114~10 → 5~11
Base Power
54 → 5
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+5
Attack Weight
1
On Use If target has 6+ , Coin Power +2
On Use Coin Power +1 for every 3 on target (max 2)
On Use Clash Power +1 for every 3 Count on target (max 2)
ⅠOn Hit Inflict 3
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Endless Nightmares
Gloom ×3Resonance
- Combat Start: Gain 1 and 1 for every 5 SP difference between Combat Start and the last Turn Start (max 3/5)
- Deal +1%/+2% damage for every Potency on target (max 20%/40%)
Support Passive
Suffering
Gloom ×3Owned
Combat Start: 1 ally with the least SP loses 7/5 SP, then gains 1