- TremorShared mechanics →
- When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
- SinkingShared mechanics →
- When hit by an attack, take fixed SP damage by the effect’s Potency.
(Non-SP Units take Gloom damage instead.)
Then, reduce its Count by 1.
- Ammo
- Spent by certain skills.
Some attacks cancel if lacking Ammo.
- Bullet - Solitude
- - Unique Ammo
- Max Capacity: 6
Spent when using certain Skills
- This Ammo's count cannot be gained or lost due to external effects
- Solitude
- - Take +10% damage from Gloom Skills
- SP Units: Change their Panic Type to 'Solitude'
- Non-SP Units: Gain +2 Sinking Count at Turn End
- Turn End: Lose 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Non-SP Units" conditional to certain enemies that have SP but cannot change their Panic Types
※ Solitude Panic Effect:
- Low Morale: Gain +2 Sinking Count at Turn End
- Panic: Gain +3 Sinking Count at Turn End
- Tremor Burst
- Raise target's Stagger Threshold by Tremor Potency on target
- Unfocused Volley
- - When this Skill flips Coins, each Coin flips against a random enemy among its targets
· The first Coin always targets the main target
· All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
- Faint Aroma
- - Max Stack: 30
- Gain 1 Stack if this unit takes Sinking damage
- Upon Tremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part)
- At max Stack, gain 2 Tremor and trigger Tremor Burst on self; then, take Gloom damage equal to Sinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn.
- If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down)
- Dejection
- - Low Morale
- In a clash, if any Coin lands tails, Clash Power -1 for the clash
- Petals
- - Max Stack: 30
- Offense Level +1 for every 10 Stack
- Can be gained up to 15 Stacks per turn
- Attack Power Up
- Attack skills gain final Power by the effect’s Count for one turn.
- Fragile
- Take more damage from skills based on the effect’s Count for one turn. (Max 10)
- Power Up
- Skills gain final Power by the effect’s Count for one turn.
- Reload
- Lose all currently owned Ammo, and reload it back to full