English translation in progress. Untranslated passages remain in Japanese.

Soda Ryōshū E.G.O artwork

E.G.O 0405 · ZAYIN

Soda

RyōshūGloomWellcheers? (LC)S2 event exclusive
Risk Level
ZAYIN
SP Cost
15/15/23
Resource Cost
Gluttony ×2Pride ×2Envy ×2E.G.O usable with these resources →
Resistance
×1×1×2×1×0.75×1×2

GUIDEMechanics and How to Use

At a Glance

A Gloom Pierce E.G.O that spreads 6 Sinking and 4 Tremor across targets while handing E.G.O Resource Amp to allies to keep resources flowing (assumes Threadspin Ⅴ).

Core Mechanics

  • Inflicting status effects: Inflicts 4 Tremor and 6 Sinking on hit. Its own power is lowish, so use it as support for Sinking and Tremor teams.
  • Distributing Resource Amp: After the attack, gives 1 E.G.O Resource Amp next turn to 2 random allies including herself plus a number of allies equal to the highest Resonance, up to 7. +1 Attack Weight at a Resonance of 4 or more.
  • Reaction to Stagger: If any target is staggered or panicking, she gains 1 of the E.G.O resource she holds the least of and recovers 3 SP. +40% damage against enemies below 25% HP.
  • Reward for defeating enemies: Defeating an enemy grants 3 of one random affinity among the resources she holds and restores 3 SP to all allies.
  • Passive — Opened Can: Hitting an enemy with at least 5 Sinking inflicts 1 Defense Power Down, up to 5 times per turn. Hitting a staggered or panicking enemy grants 1 Offense Level Up next turn, up to 3 times per turn.

How to Use

  • When resources are tight, fire it first to increase allies' resource gain.
  • It requires 2 Gluttony, 2 Pride, and 2 Envy. Sinking teams likely run short on Gluttony, so pair it with Identities who can supply Gluttony.
  • The Corrosion skill has Unbreakable Coins and gives all allies 1 Resource Amp and 1 Haste next turn.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Opened Can.
  • Ⅲ: Sinking becomes 5, and defeating enemies restores SP to all allies.
  • Ⅳ: Sinking becomes 6, and Attack Weight becomes 2 for multi-target attacks. The Corrosion skill gains Haste infliction.
  • Ⅴ: Adds Tremor infliction, Resource Amp distribution, resource and SP recovery on Stagger, the damage increase against enemies below 25% HP, and the passive's Offense Level Up.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
15~25
Base Power
15
Coin Power
+10
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
2

If target has less than 25% HP, deal +40% damage

Before Attack At 4+ highest Reson., gain +1 Atk Weight

[Attack End] Apply 1 next turn to (2 + highest Reson.) random allies, including this unit (max 7)

[Attack End] If there are Staggered or Panicked units among targets, gain 1 E.G.O resource for the least-owned Affinity; heal 3 SP

ⅠOn Hit Inflict 4

On Hit Inflict 6

On Kill Gain 3 E.G.O resources of a random Affinity currently owned; All allies heal 3 SP

Corrosion

Corrosion skill

PiercePierce
Clash Power
14~26
Base Power
26
Coin Power
-12
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
2

Indiscriminate

Targets randomly

If target has less than 25% HP, deal +40% damage

[Clash Lose] Base Power -12

Before Attack At 4+ highest Reson., gain +1 Atk Weight

[Attack End] If there are Staggered or Panicked units among targets, gain 1 E.G.O resource for the least-owned Affinity; heal 3 SP

Ⅰ

On Hit Inflict 4

On Hit Inflict 6

[Attack End] All allies gain 1 , apply 1 next turn

[Tails Attack End] All allies gain 1 next turn (once per turn)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Opened Can

On Hit, if target has 5+ , inflict 1 (5 times per turn)

On Hit against an enemy in Staggered or Panic states, gain 1 next turn (3 times per turn; in Focused Encounters, the Core)

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Tremor
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Sinking
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
E.G.O Resource Amp
Increases the amount of E.G.O resources earned from skills by the effect’s Count for one turn.
Haste
Speed increases by the effect’s Count for one turn.
Unbreakable Coin
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Defense Power Down
Defense skills lose final Power by the effect’s Count for one turn.
Power Down
All skills lose final Power by the effect’s Count for one turn.
Offense Level Up
Offense level increases based on the effect's Potency for one turn.