A durable Bleed enabler whose main payoff is building at least 10 Charge Count, then using S3 Rhino Ram to add a large amount of Bleed Count.
Core Mechanics
Mass Bleed Count with S3: Coins Ⅰ and Ⅱ each add +1 Bleed Count on hit. They also spend 2 Charge Count for +1 and 3 Charge Count for +1, so using up 10 Charge gives +6 Bleed Count in total. Coin Power also rises at 10 or more Charge Count.
Gaining Charge: S1 Weighty Bash grants 4 Charge Count in total on use and on hit, and S2 Demolish grants 8 in total on use and on hit. The Defense skill Bioelectricity Induction grants Charge Count when he takes damage while he has Shield.
Durability and Aggro: His Defense Level is Identity Lv +5. Through the combat passive Activate rrR-#4 Suit Pressurization (5 Envy Owned; unlocked at Uptie Ⅱ), his rightmost slot gains +3 Aggro if he has at least 5 Charge Count at Turn Start.
Speed boost (minor): The same passive grants +2 maximum Speed next turn per 5 Charge Count at Turn End, up to 6. At 7 or more Speed, S1 deals +25% damage and S2 adds +1 Bleed Count. However, his base Speed is a slow 2–5, so it is hard to achieve on purpose.
Support passive — Maneuver Training (5 Envy Owned; unlocked at Uptie Ⅲ): While in backup, at Turn End, the 1 ally with the highest Charge Count gains +1 maximum Speed next turn per 5 Charge Count, up to 3.
How to Use
Build 10 or more Charge Count with S1 and S2, then use S3 to raise Bleed Count all at once, laying the groundwork for Bleed allies' damage. His high Defense Level and Aggro let him take attacks while building Charge.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Weighty Bash
EnvyBlunt
Clash Power
5~114~10 → 5~11
Base Power
54 → 5
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
1
At 10+ Count, Final Power +1/+2
At 7+ Speed, deal +25% Damage
On Use Gain +2 Count
Ⅰ[Heads Hit/On Hit] Gain +2 Count
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Activate rrR-#4 Suit Pressurization
Envy ×5Owned
At the end of the turn, Max Speed +2 (Capped at 6) per 5 Count next turn.
Support Passive
Maneuver Training
Envy ×5Owned
At the end of the turn, 1 ally that has the highest Count gains Max Speed +1 (Capped at 3) per 5 Count next turn
Electric Screaming: Envy (S1, Defense skill) lets him join in resources and Resonance, and S1 and S2 increase Charge, so he can be both distributor and recipient.