A Middle-team support that uses S2 to provide Envy buffs and SP recovery to adjacent allies. His support passive also restores SP from the bench, and that recovery is a major strength.
Core Mechanics
Buffing both neighbors: At Combat Start, S2 Chains of Loyalty gives 1 Envy Power Up to the allies on both sides of him on the dashboard (plus 1 Envy DMG Up if that slot's skill is Envy). Placing him where he has allies on both sides makes the most of it.
SP recovery: Through the combat passive Loyalty (3 Envy Owned; unlocked at Uptie Ⅱ), while another Middle Identity is alive, he restores 6 SP to himself and the 1 Middle Identity with the lowest SP at Turn End.
Support passive — One Family (3 Envy Owned; unlocked at Uptie Ⅲ): While in backup, if the 1 ally with the lowest SP has a living character from the same affiliation, that ally recovers 10 SP at Turn End.
Envy Resonance bonuses: S3 Recording and the Defense skill Multifold Retribution gain +1 Coin Power at 4 or more Envy Resonance. S3 gains +1 more at a highest Envy Absolute Resonance of 6 or more. However, S3 itself is Wrath, so it does not count toward Envy Resonance.
Vengeance Mark: Through Loyalty, at Turn End, it is applied to the 1 enemy that dealt the most skill damage to allies that turn. +1 Final Power if the main target has Vengeance Mark. S3 inflicts Plus Coin Drop (Coin Ⅰ) and Envy Fragility (Coin Ⅲ) for the next turn on targets with Vengeance Mark.
How to Use
Pair him with Middle allies, buffing both neighbors with S2 while his passive supports allies' SP. Even when he is not deployed, his support passive restores SP for teams built around a shared affiliation.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
We Remember
SlothBlunt
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1
[Clash Lose] Gain 1 next turn
Ⅰ[Heads Hit/On Hit] Inflict 1
Ⅱ[Heads Hit/On Hit] Inflict 1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Loyalty
Envy ×3Owned
- Apply to the unit that dealt the most Skill damage to an ally.
- If the main target has , Final Power +1
- If there is another surviving ally from the Middle other than this unit, this unit and the surviving ally from the Middle with the least SP both heal 6 SP at every Turn End
Support Passive
One Family
Envy ×3Owned
The 1 ally with the least SP heals 10 SP at Turn End if there is another ally from the same Faction
Electric Screaming: Has an Envy S2 and Defense skill plus skills conditioned on Envy Resonance, makes Envy Resonance easy to build, and also restores SP.
Yearning-Mircalla: His Envy S2 and Defense skill join Envy Resonance, and S1, S2, and his Defense skill inflict Bleed.