English translation in progress. Untranslated passages remain in Japanese.

The Middle Little Brother Meursault Identity artwork

IDENTITY 0507 · Season 3

The Middle Little Brother

HP
265
Speed
4-6
Offense Lv.
66/66/68
Defense Lv.
68
Stagger Thresholds
55%/20%
Panic
Panic
Resource Distribution
Wrath: 1 cardSloth: 3 cardsEnvy: 2 cards + Counter
Resistance
Slash×2.0Pierce×1Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A Middle-team support that uses S2 to provide Envy buffs and SP recovery to adjacent allies. His support passive also restores SP from the bench, and that recovery is a major strength.

Core Mechanics

  • Buffing both neighbors: At Combat Start, S2 Chains of Loyalty gives 1 Envy Power Up to the allies on both sides of him on the dashboard (plus 1 Envy DMG Up if that slot's skill is Envy). Placing him where he has allies on both sides makes the most of it.
  • SP recovery: Through the combat passive Loyalty (3 Envy Owned; unlocked at Uptie Ⅱ), while another Middle Identity is alive, he restores 6 SP to himself and the 1 Middle Identity with the lowest SP at Turn End.
  • Support passive — One Family (3 Envy Owned; unlocked at Uptie Ⅲ): While in backup, if the 1 ally with the lowest SP has a living character from the same affiliation, that ally recovers 10 SP at Turn End.
  • Envy Resonance bonuses: S3 Recording and the Defense skill Multifold Retribution gain +1 Coin Power at 4 or more Envy Resonance. S3 gains +1 more at a highest Envy Absolute Resonance of 6 or more. However, S3 itself is Wrath, so it does not count toward Envy Resonance.
  • Vengeance Mark: Through Loyalty, at Turn End, it is applied to the 1 enemy that dealt the most skill damage to allies that turn. +1 Final Power if the main target has Vengeance Mark. S3 inflicts Plus Coin Drop (Coin Ⅰ) and Envy Fragility (Coin Ⅲ) for the next turn on targets with Vengeance Mark.

How to Use

Pair him with Middle allies, buffing both neighbors with S2 while his passive supports allies' SP. Even when he is not deployed, his support passive restores SP for teams built around a shared affiliation.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

We Remember

SlothBluntBlunt
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

[Clash Lose] Gain 1 next turn

Ⅰ[Heads Hit/On Hit] Inflict 1

Ⅱ[Heads Hit/On Hit] Inflict 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Loyalty

Envy ×3Owned

- Apply to the unit that dealt the most Skill damage to an ally.

- If the main target has , Final Power +1

- If there is another surviving ally from the Middle other than this unit, this unit and the surviving ally from the Middle with the least SP both heal 6 SP at every Turn End

E.G.OCompatible E.G.O

  • Electric Screaming: Has an Envy S2 and Defense skill plus skills conditioned on Envy Resonance, makes Envy Resonance easy to build, and also restores SP.
  • Yearning-Mircalla: His Envy S2 and Defense skill join Envy Resonance, and S1, S2, and his Defense skill inflict Bleed.

KEYWORDSEffect Glossary

Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
BleedShared mechanics →
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Envy DMG Up
Deal more damage with Envy skills based on the effect’s Count for one turn. (Max 10)
Power Up
Skills gain final Power by the effect’s Count for one turn.
Envy Power Up
Envy skills gain final Power by the effect’s Count for one turn.
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Plus Coin Drop
Reduce the power of Plus Coins by the effect’s Count.
Envy Fragility
Take more damage from Envy skills based on the effect’s Count for one turn. (Max 10)
Vengeance Mark
Applied to the unit that dealt the most damage to an ally (Max 1)

Combat glossary →Review combat basics such as Clashes, SP, and resistances