A Tremor team's finisher: build at least 10 of his own Tremor Count through S1 and S2, then use S3 You're the Culprit! to Entangle Tremor - Reverb and trigger Tremor Burst 3 times.
Core Mechanics
S3's spending tiers: On use, spends 10 of his own Tremor Count to gain Coin Power (at higher Uptie, at 15 or more it spends 15 for even more). If spent, Coin Ⅰ performs Amplitude Entanglement into Tremor - Reverb, and Coins Ⅱ, Ⅲ, and Ⅳ trigger Tremor Burst 3 times in total. Without spending 10 or more, Coin Ⅲ's Tremor Burst does not occur (Coin Ⅳ's condition differs by Uptie).
Tremor - Reverb: On Tremor Burst, deals Sloth damage equal to Tremor Potency. Combined with S3's Tremor Bursts, it becomes a damage source.
Gaining his own Tremor Count: Increases on use and on hit of S1 Deduction Start and S2 Morph Cane Technique, and above certain amounts, S1 and S2 also gain Coin Power.
He cannot increase the enemy's Tremor Count: None of his skills increase the target's Tremor Count, and S2's and S3's Tremor Bursts actually reduce it by 1. Allies need to inflict the Count.
Combat passive — Vibroweld Morph-combat Cane (Unauthorized Invention) (6 Sloth Owned; unlocked at Uptie Ⅱ): Grants Damage Up next turn equal to the number of Tremor Bursts he triggered that turn, up to 3.
Tremor Burst on himself: If he could not spend Tremor Count (at higher Uptie, if he spent less than 15), he also triggers Tremor Burst on himself at the end of S3. Tremor Burst shifts the Stagger Threshold by Tremor Potency, so if he has no Tremor himself, the impact is likely small.
How to Use
Pair him with allies who can increase the enemy's Tremor Count, and build his own Tremor Count with S1 and S2. Once it reaches 10 or more, use S3 to entangle into Tremor - Reverb and gain Stagger Threshold shift and Sloth damage from 3 Tremor Bursts. S2 itself also has high power, so attack with S2 while waiting for Tremor to be ready.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Deduction Start
GloomBlunt
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1
On Use Gain +2 Count
At 6+ Count, Coin Power +1
Ⅰ[Heads Hit/On Hit] Inflict 2
Ⅱ[Heads Hit/On Hit] Gain +2 Count
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Tremor - Reverb
- On Tremor Burst, take Sloth damage equal to Tremor Potency on self.
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency.
- Turn End: reduce the Count by 1.
(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Combat glossary →Review combat basics such as Clashes, SP, and resistances