An Identity that inflicts large amounts of Rupture and deals enhanced Blunt damage against enemies with high Rupture or Bloodfiend/Bloodbag enemies. At 15 Rupture Potency and 3 Count or more, S2 and S3 stop applying Rupture, making Count maintenance a challenge.
Core Mechanics
Rupture bonuses: Each attack skill gains +1 Coin Power if the target has at least 6 Rupture. If the target has at least 15 Rupture and 3 Rupture Count, S2 Bonecrusher and S3 A Cheerful Hunt's End do not inflict Rupture or Rupture Count with that skill, but gain +1 Coin Power instead (+1 more against Bloodfiends and Blood Sacs) (Uptie Ⅳ). This stop also covers the Rupture Count increase on S2's and S3's own Clash Wins.
Topping up Count on Clash Win: S2 and S3 increase Rupture Count on Clash Win. However, it is not replenished while the bonus above is active, so it only works when the condition is not met.
S1 — Slam: Not affected by the stop, so it keeps inflicting Rupture in 4 parts even during the bonus.
Combat passive — How to Hunt Cheerfully (4 Gluttony Owned; unlocked at Uptie Ⅱ): +10% damage if the target is a Bloodfiend or Blood Sac or has at least 10 Rupture. If he has Bleed on use, inflicts 3 Rupture on hit (once per turn at lower Uptie, twice at Uptie Ⅳ). This infliction is not affected by the skill-side stop.
S3's reuse: Coin Ⅲ is reused if the target has at least 15 Rupture or is below 30% HP ratio, once per skill (Uptie Ⅳ).
How to Use
Stack Rupture with S1 and S2, then land S3 on enemies with 15 or more Rupture or weakened enemies to aim for the bonus and reuse. During the bonus, S2 and S3 inflict neither Rupture nor Count, so Rupture Count decreases with every attack. Cover Rupture Count with allies who can inflict it, and add Rupture with S1 and the passive's 3 Rupture. He shines especially in the Mirror Dungeon, where E.G.O Gifts can supplement Rupture.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Slam
GluttonyBlunt
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1
If target has 6+ , Coin Power +1
ⅠOn Hit Inflict 1
[Heads Hit] Inflict 1
ⅡOn Hit Inflict 1
[Heads Hit] Inflict 1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
How to Hunt Cheerfully
Gluttony ×4Owned
If the target is a <Bloodfiend>, <Bloodbag>, or if the target has 10+ , deal +10% damage
On Skill Use, if this unit has , inflict 3 On Hit (2 times per turn)
Support Passive
Bloodfiend Hunting Manual - Styptics
Gluttony ×5Owned
Combat Start: 1 ally that has the highest sum of Potency and Count loses 2 Count
When 1 ally with the fastest Speed hits an enemy that has , inflict 1 (2 times per turn)