English translation in progress. Untranslated passages remain in Japanese.

MultiCrack Office Fixer Heathcliff Identity artwork

IDENTITY 0709 · Season 4

MultiCrack Office Fixer

HeathcliffMultiCrack OfficeFixerMechanical AmalgamCharge Identities
HP
237
Speed
4-7
Offense Lv.
65/66/67
Defense Lv.
64
Stagger Thresholds
65%/35%/15%
Panic
Panic
Resource Distribution
Wrath: 3 cardsGloom: 1 cardEnvy: 2 cards + Guard
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A Charge Identity whose Charge Potency grows whenever he spends Charge Count, strengthening his skills over longer battles. Photoelectricity also helps replenish allies' Charge Count.

Core Mechanics

  • Growing Charge: Through the combat passive Charge Model L37 (3 Envy Owned; unlocked at Uptie Ⅱ), he gains 1 Charge each time he spends a cumulative 10 Charge Count during battle. At Turn End, he gains 1 Haste next turn with 2 or more Charge, and 1 more Haste plus 1 Clash Power Up with 3 or more.
  • S2 — Photoelectric Mark: Spends 10 Charge Count on use for +1/+2 Coin Power. With 5–9 Charge Count, he spends HP equal to 2×(10 − current Charge Count)% of max HP to make up the difference to 10. If it spent Charge, Coins Ⅰ and Ⅱ inflict 2 Defense Level Down. Coin Ⅲ inflicts Photoelectricity equal to his Charge, up to 2/3.
  • Replenishing Charge Count: There are four main sources. S3 Photoelectric Harpoon adds 5/7 on Coin Ⅱ hit and Charge×3 (up to 9) on Coin Ⅲ hit. The Defense skill Charge adds 3 on use (once/twice per turn). The others are the increase from attacking enemies with Photoelectricity and S2's HP-paid top-up. S1 40S-2 Activation spends 5 on use for +1 Coin Power and only returns 2 each on Coin Ⅰ and Ⅱ hits, for a net of −1. It does not replenish Count, but it does add to the cumulative amount spent. S1's and S3's Coin effects trigger on hit, so they gain nothing if the Coins are broken.
  • S3 — Photoelectric Harpoon: Coin Power rises with Charge, up to 2. Coin Ⅳ inflicts Photoelectricity (up to 3) and 1 Blunt Fragility per 2 Charge, up to 2.
  • Photoelectricity: When an enemy with Photoelectricity takes damage, the attacker's Charge Count increases by the Photoelectricity value (once per skill). If the attacker has 5 or less Charge Count, it increases by 3 more. It disappears at Turn End.

How to Use

Replenish Charge Count with S3, his Defense skill, and Photoelectricity, then spend it with S2 (and S1), repeating the cycle to grow Charge through the cumulative amount spent. As Charge grows, he gains Haste and Clash Power Up, and his skills become stronger. When allies attack enemies with Photoelectricity, their Charge Count increases too. Early on, his Clash Power is low and he tends to stumble. He pairs well as an aide to Faust's MultiCrack Office Rep, supplying both Envy and Photoelectricity. His support passive Charging Module Installation (7 Envy Owned; unlocked at Uptie Ⅲ) gives +5 maximum Charge Count to the ally first in team order.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

40S-2 Activation

WrathSlashSlash
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
1

On Use Consume 5 Count to gain Coin Power +1

ⅠOn Hit Gain +2 Count

ⅡOn Hit Gain +2 Count

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Charge Model L37

Envy ×3Owned

Gain 1 every time this unit consumes 10 cumulative Count in this Encounter

Turn End: At 2+ , gain 1 next turn

Turn End: At 3+ , gain 1 additional and 1 Clash next turn

E.G.OCompatible E.G.O

  • Telepole: Has skills that gain Charge, and S1 (Wrath) and S2 (Envy) also supply this E.G.O's resources.
  • AEDD: S2 (Envy) and S3 (Gloom) supply resources, and his S2 spends HP to increase Charge, likely pairing well with the Charge-using passive.

KEYWORDSEffect Glossary

ChargeShared mechanics →
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Defense Level Down
Defense Level decreases based on the effect's Potency for one turn.
HP Healing Down
HP healed by Passives, Skill effects, or Coin effects decreases proportionally to the value of this effect. (Max 5)
Photoelectricity
Max Value: 3 When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill) - If the Attacker has 5- Charge Count, they gain +3 additional Charge Count Turn End: this effect expires
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Blunt Fragility
Take more damage from Blunt skills based on the effect’s Count for one turn. (Max 10)
Haste
Speed increases by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.

Combat glossary →Review combat basics such as Clashes, SP, and resistances