A Middle Identity whose defense counter becomes S3 Violet~ Breaking Slam at 6 or more Envy Absolute Resonance. Her core loop is taking hits to build The Middle - Grudge, then spending them on S3 counter to develop The Middle Styled Augmentation Tattoos.
Core Mechanics
S3 from her counter: If total Envy Absolute Resonance is 6 or more at Combat Start, the Defense skill I'll Get You Back for This, Man uses S3 when countering (activating from the left-side slots of the dashboard, up to 2 times per turn). She also gains Shield equal to 25% of HP lost at Combat Start. Using S3 as a counter grants 1 Blunt DMG Up next turn.
The Middle - Grudge: Through the combat passive The Middle Never Forgets, Y'know? (3 Envy Owned; unlocked at Uptie Ⅱ), she gains 2 each time she is hit (twice per turn) and 1 when other Middle allies are hit (once per turn per Identity), up to 15. If the attacking enemy has Vengeance Mark, she gains 1 more. On turns with Envy Absolute Resonance, the gain is doubled. +20% damage against targets with Vengeance Mark.
Spending with S3: S3 gains +1 Final Power at 5 or more The Middle - Grudge (+1 per 5, up to 3, at higher Uptie). After the attack, it spends all Grudge, gaining 1 The Middle Styled Augmentation Tattoos per 5 spent (twice per turn).
The Middle Styled Augmentation Tattoos: Maximum 10. +1 Final Power for basic skills per 5 (up to 2), and +5% damage for Envy or Blunt skills per point (up to 50%). It only grows by up to 2 per turn, so it takes time to fully develop.
Thermal Blades: If she has no Thermal Blades at Combat Start and total Envy Resonance is 3 or more, she gains 2 Thermal Blades next turn. While active, some Coins of S2 Crossing Dervish and S3 also inflict Burn equal to their base Bleed value.
How to Use
Pack in Identities with Envy skills, set her Defense skill on turns when you can build 6 or more Envy Absolute Resonance, and strike with the counter S3. Spend the The Middle - Grudge built from hits on the counter S3 to turn it into Tattoos, increasing her damage as turns go on. Grudge also builds when other Middle allies are hit, so pairing her with Middle Identities speeds up the Tattoos' growth. The S3 fired from her hand is weak, so on turns without Envy Absolute Resonance, bridge the gap by restoring SP with S1 and similar.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Totally Badass Ass-kicking
LustBlunt
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1
On Use Heal 5 SP
If target has 6+ ( + ), Coin Power +1
ⅠOn Hit Inflict 1/2
ⅡOn Hit Deal 5 Blunt bonus damage
On Hit If this unit has , inflict +1 Count
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
The Middle Never Forgets, Y'know?
Envy ×3Owned
Turn End: Inflict to the enemy that dealt the most Skill damage to an ally this turn
Every time this unit is hit by an enemy, gain 2 (2 times per turn)
When another The Middle-faction ally is hit by an enemy, gain 1 (once per turn per Identity)
Gain 1 every time this unit consumes 5 (2 times per turn)
Combat Start: If this unit does not have , and at 3+ Envy Reson., gain 2 next turn
Combat Start: If this unit has , gain (Envy Reson. / 3) at Turn End (max 2)
- If the target that attacked this unit or an ally has , gain 1 more
- Combat Start: If the Dashboard has Envy A-Reson., double the amount of gained this turn
Combat Passive
Thermal Weapon
NoneAlways active
This unit is considered as an "Identity that inflicts and "
If this unit has , Skills that inflict are considered as Skills that inflict both and
Support Passive
Hey, Are Ya Into Fixers, Too?
Envy ×3Resonance
Clash Power +1 for #1 Deployed Identity's Base Attack Skills (once per turn)
If the Dashboard has Envy A-Reson., #1 Deployed Identity deals +10% damage with Base Skills
Fix the Power of Coins to 0 for one turn, with one Coin per the effect’s Count.
Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
Thermal Blades
- Max Stack: 2
- If target hit by Base Skills has Burn, heal 3 SP (2 times per turn)
- Inflict Burn when inflicting Bleed with certain Skill Coins
- Turn End: Lose 1 Stack
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Blunt DMG Up
Deal more damage with Blunt skills based on the effect’s Count for one turn. (Max 10)
The Middle - Grudge
- Max Stack: 15
- If target has Vengeance Mark, deal +20% damage
Resentment
- Min & Max Speed +2
- On Hit, heal HP by 10% of damage dealt using the Skill (can heal up to 50% of this unit's max HP per Skill)
Vengeance Mark
Applied to the unit that dealt the most damage to an ally (Max 1)
Combat glossary →Review combat basics such as Clashes, SP, and resistances