English translation in progress. Untranslated passages remain in Japanese.

Jeong's Office Rep Ishmael Identity artwork

IDENTITY 0813 · Walpurgis Night

Jeong's Office Rep

IshmaelJeong's OfficeFixerAssociate Office - ÖufiTremor + Sinking Identities
HP
236
Speed
3-8
Offense Lv.
67/68/69
Defense Lv.
65
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Wrath: 3 cardsSloth: 2 cardsGloom: 1 cardPride: CounterEnvy: Special Skill
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Tremor and Sinking Identity that repeatedly uses the same skill in her leftmost slot to keep matching card combinations, building 5 Bright cards for maximum-Power Kōzan [光斬] follow-ups. Discard helps arrange the required hand.

Core Mechanics

  • The Hand changes to match the previous turn's skill: Through the passive Koi-Koi [こいこい], from the next turn the Hand changes to the one matching the skill used in her leftmost slot (Pine Crane = S1, Wrath; Susuki Grass = S2, Sloth; Blue Sakura = S3, Gloom). Using a skill of the same Sin as the Hand gives +1 Bright【光】 Potency, and +1 more if it also matched on the previous turn. It triggers Tremor Burst on hit.
  • Discard: On use, S1–S3 discard the unequipped skill in the same slot if it is different. This makes identical skills line up in hand more easily, helping consecutive use.
  • Bright and its time limit: Bright has Potency 0–5 and Count 3, and Count decreases by 1 at Turn Start. +1 Offense Level Up at Turn Start per Potency. At the end of her leftmost slot's skill, if Potency is 5 or Count is 0, Kōzan [光斬] triggers.
  • Ways to add Bright: Using Sakura-sen [桜閃] or an E.G.O skill in the leftmost slot gives +1 Bright Potency regardless of the Hand. The Defense skill Shuffle Hands - Floral Deck has a 50% chance of +1 Bright Potency at Combat Start, once per turn.
  • Kōzan [光斬]: Cancelled if Bright Potency is below 3, granting 2 Attack Power Up next turn. At 3 or more, +10% damage per Potency, reusing a Coin (Bright Potency − 1) times. At 5, the last reused Coin triggers Tremor Burst twice on hit. After use, the Hand changes randomly.

How to Use

Use the same skill in her leftmost slot every turn to keep matching the Hand, building Bright at +1 the first time and +2 from the second time on, and fire Kōzan at Potency 5 before Count runs out. The basic pattern is spamming S1, her most-held skill, three times from the start (with the Pine Crane Hand, 1→2→2 reaches 5 Bright on turn 3). There is also a route starting from Sakura-sen or a Gloom E.G.O when the Hand is Blue Sakura, but it takes more turns to reach Kōzan, and Bright's 3 Count may run out so Kōzan triggers below Potency 5 (the order of decrease and trigger cannot be determined from the data), so limit it to when conditions line up. When her hand does not cooperate, equipping Shuffle Hands - Floral Deck in the leftmost slot randomly changes the next turn's Hand to one different from the current one.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Tsuru-giri [鶴斬り]

WrathSlashSlash
Clash Power
4~123~9 → 3~11 → 4~12
Base Power
43 → 4
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Use If the other Skill in the same Skill Slot is a different Skill, that Skill

On Use Coin Power +1 for every 6 ( + ) on target (max 2)

ⅠOn Hit Inflict +1 Count

[Heads Hit] Inflict +1 Count

ⅡOn Hit Inflict +1 Count

[Heads Hit] Inflict +1 Count

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Stacking the Deck

Sloth ×2Gloom ×2Owned

On Tails Hit, heal 5 SP (once per turn)

Deal +10% damage against targets in either Low Morale or Panic states

Combat Passive

Koi-Koi [こいこい]

NoneAlways active

Turn Start: if this unit does not have , gain 0 Potency and 3 Count

Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(, , or ) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot

Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn):

- Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity

- If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1 Potency

- If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:

· Gain 1 Potency

· If this unit formed a Hand last turn and this turn in succession, gain 1 Potency

· On Hit with the said Skill: trigger ; then, reduce target's Count by 1

· 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity

- At the Skill's Skill End: at 5 Potency, or at 0 Count, use "Kōzan"

Support Passive

Relay

Sloth ×3Gloom ×3Owned

Combat Start: when 1 ally that has the least SP uses a Base Attack Skill to Heads Hit, it heals 5 SP (2 times per turn; excluding allies at -40 or lower SP)

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Capote: S1 (Wrath) and S2 (Sloth) supply some of the required affinities.
  • Hundred-Footed Death Maggot [蝍蛆殺]: S2 (Sloth) and her Defense skill (Pride) supply the required affinities, and S1–S3 inflict Sinking.
  • Tidal Elegy: S3 (Gloom) and her Defense skill (Pride) supply the required affinities, and she can inflict Sinking (her Tremor stacks on herself).

KEYWORDSEffect Glossary

TremorShared mechanics →
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
SinkingShared mechanics →
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
Tremor - Decay
Lose 1 Defense Level for every 4 Tremor Potency on self When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
Amplitude Conversion
Converts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion.
Bright【光】
- Potency : Base 0, Max 5 - Count : Base 3, Max 3 - Turn Start: gain 1 Offense Level Up for every Potency - Turn Start: lose 1 Stack
Attack Power Up
Attack skills gain final Power by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.
Defense Level Down
Defense Level decreases based on the effect's Potency for one turn.
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Hand - Pine Crane Suit
- Skill 1 Base Power +2 - When this unit equips and uses a Wrath Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Hand - Susuki Grass Suit
- Skill 2 Base Power +1 - When this unit equips and uses a Sloth Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Hand - Blue Sakura Suit
- Skill 3 Base Power +1 - When this unit equips and uses a Gloom Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive

Combat glossary →Review combat basics such as Clashes, SP, and resistances