English translation in progress. Untranslated passages remain in Japanese.

Harmony Sinclair E.G.O artwork

E.G.O 1009 · HE

Harmony

SinclairWrathSinging Machine (Lobotomy Corporation / Library of Ruina)Walpurgisnacht event exclusive
Risk Level
HE
SP Cost
10/30/45
Resource Cost
Wrath ×3Lust ×2Sloth ×1Pride ×1Envy ×1E.G.O usable with these resources →
Resistance
×0.5×0.75×1×1×2×2×1

GUIDEMechanics and How to Use

At a Glance

A multi-target Wrath Slash attacker E.G.O that reuses its third Coin while cutting into its own HP, spreading Burn and Bleed and handing Rhythm to allies.

Core Mechanics

  • Coin reuse: When the third Coin lands Heads, if his HP is 10% or more, he takes 4–8 self-damage and reuses the Coin (up to 4 times per skill; no Stagger or death). Each reuse adds 1 Burn and 1 Bleed.
  • Bonuses from Bleed and Burn: +1 Clash Power per 2 combined Bleed and Burn on the main target (up to 6, 8 at Threadspin Ⅲ, 10 at Ⅳ). Damage also increases with the ratio of HP lost (up to 10%, 15% at Ⅲ, 20% at Ⅳ). Damage to sub-targets is −50%.
  • Distributing Rhythm and SP: On hit, gives Rhythm next turn to a random ally, and on kills, 2 to all allies. After the attack, restores SP to the allies with low SP (1 + highest Resonance, up to 4).
  • Passive — That... was Indeed a Rhythm: Gains 2 Rhythm at Turn Start. Recovers HP and SP on kills, doubled for kills with this E.G.O. It also recovers at the end of turns in which his SP decreased.
  • SP paid in installments: For 2 turns after the attack, he loses 8 SP at Combat End.

How to Use

  • Higher SP makes Heads more likely and extends the reuse chain, so fire it while his SP is high.
  • Fire it at multiple enemies with Bleed and Burn. Against a single enemy, it struggles to show its value.
  • Its Clash Power is lowish, so land it as a one-sided attack. The self-damage piles up, so HP management is required.
  • It requires 3 Wrath, 2 Lust, 1 Sloth, 1 Pride, and 1 Envy, with an Awakening Sanity cost of 10.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks That... was Indeed a Rhythm. High priority.
  • Ⅲ: Raises the caps on Clash Power and damage, SP recovery, and Rhythm infliction.
  • Ⅳ: The same items increase further. The upgrade is modest.

SKILLSSkill

Awakening

Awakening skill

SlashSlash
Clash Power
6~12
Base Power
6
Coin Power
+2
No. of Coins
3
Skill Level
Identity Lv+2
Attack Weight
3

Clash Power +1 for every 2 ( + ) on the main target (max 6/8/10)

Deal more damage based on missing HP on self (max 10%/15%/20%)

Deal -50% damage against sub-targets

On Target Kill All allies gain 2 next turn (once per Skill)

[Attack End] Heal 8/10/12 SP for (1 + highest Reson.) other allies with the least SP (max 4 units)

[Attack End] For 2 turns, lose 8 SP at Combat End

ⅠOn Hit Inflict 2

ⅡOn Hit Inflict 2

Ⅲ[Heads Hit] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin)

- Then, Reuse this Coin (4 times per Skill)

- This damage does not Stagger or reduce this unit's HP below 1

On Hit Inflict 1

On Hit Inflict 1

On Hit A random ally gains 1 ~ 2 ~ 3 next turn (once per Coin)

Corrosion

Corrosion skill

SlashSlash
Clash Power
8~14
Base Power
14
Coin Power
-2
No. of Coins
3
Skill Level
Identity Lv+4
Attack Weight
3

Indiscriminate

Targets randomly

Clash Power +1 for every 2 ( + ) on the main target (max 6/8/10)

Deal more damage based on missing HP on self (max 10%/15%/20%)

Deal -50% damage against sub-targets

Before Attack Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down)

Before Attack Base Power -2 for every Cracked Coin (max -6)

[Attack End] Heal 10/12/15 SP for 4 other allies with the least SP

[Attack End] All allies gain 2 , 1 , 1 , 1 , 1 next turn

- If target was killed, activate the effect above once more

Ⅰ

On Hit Inflict 2

Ⅱ

On Hit Inflict 2

Ⅲ

On Hit At 10%+ HP, take 10 ~ 20 HP damage (once per Coin)

- Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill)

- This damage does not Stagger or reduce this unit's HP below 1

On Hit Inflict 1

On Hit Inflict 1

On Hit A random ally gains 1 ~ 2 ~ 3 next turn (once per Coin)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

That... was Indeed a Rhythm

Turn Start: Gain 2

On Target Kill: This unit heals 5% HP and 5 SP (once per turn)

- If target was killed by E.G.O Skill - Harmony, double the amount this effect heals

Turn End: If this unit lost SP this turn, heal (4 + sum of and on all enemies / 10) SP (max 10; rounded down)

SYNERGYTeams and Synergies

  • Dawn Office Fixer: S1–S3 inflict Burn, and S3 (Wrath) and S2 (Envy) also supply the required affinities.
  • Heishou Pack - You Branch: His S3 gains damage from HP lost, meshing with this E.G.O's stacking self-damage. S1 (Lust) and S3 (Wrath) also supply resources.

KEYWORDSEffect Glossary

Burn
At the end of the turn, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Bleed
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Rhythm
- Max Stack: 5 - Deal +2% damage for every Stack (max 10%) - Offense Level +1 for every Stack (max 5) - Defense Level -1 for every Stack (max -5) - Turn End: This effect expires
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Wrath DMG Up
Deal more damage with Wrath skills based on the effect’s Count for one turn. (Max 10)
Lust DMG Up
Deal more damage with Lust skills based on the effect’s Count for one turn. (Max 10)
Envy DMG Up
Deal more damage with Envy skills based on the effect’s Count for one turn. (Max 10)
Unbreakable Coin
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Rage
Spent by certain skills. Required for the use of certain skills.