English translation in progress. Untranslated passages remain in Japanese.

G Corp. Head Manager Outis Identity artwork

IDENTITY 1103 · Season 1

G Corp. Head Manager

OutisFormer G Corp.G Corp.Sinking Identities
HP
245
Speed
4-8
Offense Lv.
64
Defense Lv.
67
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Sloth: 3 cards + GuardGluttony: 2 cardsGloom: 1 card
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A commander that supports the slowest ally while inflicting Sinking and Attack Power Down.

Core Mechanics

  • Supporting allies: S1 Order gives Protection to the slowest ally on hit. S2 Onslaught Command gives 1 Attack Power Up and Damage Up to the slowest ally.
  • Sinking: S1 gains +2 Skill Power if the target has at least 5 Sinking. S3 Focus is a 1-Coin skill that inflicts 5 Sinking (plus 4 more on Heads Hit) and 2 Attack Power Down.
  • Combat passive — Morale Boost (2 Sloth Resonance; unlocked at Uptie Ⅱ): At the start of the next turn, gives 2 Haste to herself and the allies who were on both sides of her the previous turn.

How to Use

S1's and S2's support automatically goes to the slowest ally, so build the team with the recipient's Speed in mind, and inflict Sinking and Attack Power Down with S3. The passive also hands Speed to the allies on both sides of her.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Order

SlothPiercePierce
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
1

If target has 5+ , Coin Power +2

ⅠOn Hit Apply 1/2 to the ally with the slowest Speed

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Morale Boost

Sloth ×2Resonance

Next turn, apply 2 to self and allies who are adjacent to this unit on the Dashboard this turn.

E.G.OCompatible E.G.O

  • Sunshower: Her S1 and Defense skill are Sloth, S2 is Gluttony, and S3 is Gloom, supplying all required affinities, and S3 inflicts Sinking.

KEYWORDSEffect Glossary

Protection
Take less damage from skills based on the effect’s Count for one turn. (Max 10)
SinkingShared mechanics →
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
Attack Power Up
Attack skills gain final Power by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Attack Power Down
Attack skills lose final Power by the effect’s Count for one turn.
Power Down
All skills lose final Power by the effect’s Count for one turn.
Haste
Speed increases by the effect’s Count for one turn.
Defense Power Up
Defense skills gain final Power by the effect’s Count for one turn.

Combat glossary →Review combat basics such as Clashes, SP, and resistances