English translation in progress. Untranslated passages remain in Japanese.

Seven Assoc. South Section 6 Director Outis Identity artwork

IDENTITY 1104 · Standard

Seven Assoc. South Section 6 Director

OutisSeven AssociationFixerRupture Identities
HP
278
Speed
5-8
Offense Lv.
65
Defense Lv.
68
Stagger Thresholds
60%
Panic
Panic
Resource Distribution
Lust: 1 cardSloth: 2 cardsGluttony: 3 cards + Guard
Resistance
Slash×2.0Pierce×1Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

An Identity that lowers her clash opponent's Power and breaks enemies down through Rupture, Defense Level Down, and Weakness Analyzed.

Core Mechanics

  • Clash Power Down: S1–S3 lower the target's Clash Power during Clashes (−2 for S3).
  • Debuffs: S1 Predictive Analysis inflicts 1 Paralyze next turn and 1 Rupture immediately, S2 Field Command inflicts Rupture Count and 2 Defense Level Down next turn, and S3 Exploit the Gap inflicts 2 Offense Level Down and Weakness Analyzed next turn.
  • S3: +2 Coin Power if the target has at least 7 Rupture. Coin Ⅲ deals additional Slash damage equal to 15% of the damage.
  • Combat passive — Grasping Vulnerabilities (3 Gluttony Resonance; unlocked at Uptie Ⅱ): +10% damage when attacking with an affinity the target is Fatal or Weak to.

How to Use

Win Clashes through Clash Power Down while stacking Rupture and debuffs, then apply Weakness Analyzed with S3 to help allies' attacks land the next turn.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Predictive Analysis

GluttonyBluntBlunt
Clash Power
6~105~9 → 6~10
Base Power
65 → 6
Coin Power
+4
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
1

In a clash, opponent has -1/-2 Clash Power

Ⅰ[Heads Hit/On Hit] Inflict 1 next turn

On Hit Inflict 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Grasping Vulnerabilities

Gluttony ×3Resonance

When attacking a target with a damage type the target is “Weak” or “Fatal” to, deal +10% damage.

E.G.OCompatible E.G.O

  • Ebony Stem: Her S1 and Defense skill are Gluttony and S3 is Lust, supplying resources, and S1 and S2 inflict and increase Rupture.

KEYWORDSEffect Glossary

ParalyzeShared mechanics →
Fix the Power of Coins to 0 for one turn, with one Coin per the effect’s Count.
RuptureShared mechanics →
When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Defense Level Down
Defense Level decreases based on the effect's Potency for one turn.
Offense Level Down
Offense level decreases based on the effect's Potency for one turn.
Weakness Analyzed
A random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for one turn.
Haste
Speed increases by the effect’s Count for one turn.
Defense Power Up
Defense skills gain final Power by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)

Combat glossary →Review combat basics such as Clashes, SP, and resistances