Awakening skill
- Clash Power
- 8~20
- Base Power
- 8
- Coin Power
- +4
- No. of Coins
- 3
- Skill Level
- Identity Lv+3
- Attack Weight
- 3
When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage
On Use If the main target has 4+ , Clash Power +1/On Use Clash Power +1 for every 4 on the main target (max 2)
Before Attack If the main target has higher than 1 Gloom Resist., deal +2%/+3%/+5% damage for every 0.1 excess Resist. (max 10%/15%/20%)
Before Attack At 2+ Gloom Reson., deal +5%/+8%/+10% damage for every Gloom Reson. (max 20%/32%/40%)
[Attack End] If 1 or more targets are killed, deal ( Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most Potency)
Ⅰ
On Hit Inflict 1/2/3
On Hit Inflict 1/2/3
Ⅱ
On Hit without Cracking Inflict 1/2 next turn
Ⅲ
On Hit If there are Staggered, Part broken, or killed units among the targets, inflict 2 against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)/On Hit If there are Staggered, Part broken, or killed units among the targets, inflict 2 against a random non-targeted enemy (once per turn; for Focused Encounters, each Part count as 1 target)/On Hit If there are Staggered, Part broken, or killed units among the targets, inflict 2 against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)
- If there is just a single target, apply it to 3 targets instead/- When attacking just a single target, apply it to 3 targets instead
On Hit Trigger ; then, reduce target's Count by 1
