A Slash attacker that uses to enable S2 Coin reuse and Unbreakable Coins on S3, stacking Burn and Rupture. Pairs well with The Lord of Hongyuan Hong Lu: rotating with other Heishou Identities to leave standby repeatedly fits him, since leaving standby or returning grants 3 .
Core Mechanics
: Maximum 3, decreasing by 1 at Turn End. +1 to the Burn and Rupture Potency his basic skills inflict on enemies. He gains 3 Bloodflame next turn on using the Defense skill Rooster's Deathstrike [鷄窮則殺] and 1 Bloodflame on using S3 Bloodflame Massacre [血炎亂舞]. Through the passive Gamefowl, he also gains 3 Bloodflame on a turn he enters by stepping in from backup or returning.
S2's Coin reuse: On Coin Ⅲ Heads Hit, S2 ... Fuel My Rampage. reuses that Coin if he has Bloodflame or is below 50% HP (once per skill). The same Heads Hit also adds Wrath damage equal to 10% of the final damage. It does not reuse on Tails.
S3 — Bloodflame Massacre [血炎亂舞]: A 4-Coin Unfocused Volley. If he has Bloodflame or is below 50% HP at Combat Start, all Coins become Unbreakable. +1% damage per 2% of HP lost by the target and himself, up to 50%. On Clash Lose, inflicts 2 Burn on the target and himself.
Combined Burn and Rupture: Each attack skill gains Coin Power if the target's combined Burn and Rupture is 6 or more.
Coordination with Hong Lu's The Lord of Hongyuan: When Exalted Command triggers with Hong Lu's The Lord of Hongyuan, Gamefowl activates an effect that inflicts 1 Burn when skills inflict Rupture (3 times per turn). However, the data's wording does not settle whether this Identity or Hong Lu gains the effect. There is also an effect that keeps Burn damage from staggering him or reducing his HP below 1, but whether that line falls inside the Exalted Command condition is likewise unclear.
Rupture Count consumption: As a Rupture Identity, he consumes Rupture Count heavily.
How to Use
Open with his Defense skill (a clashable counter) to secure 3 Bloodflame for the next turn, bringing out S2's reuse and S3's Unbreakable Coins. The 1 Bloodflame from S3 also meets the reuse condition for an S2 used later that turn. In Lord Hong Lu teams, swap him with other Heishou Identities to gain 3 Bloodflame each time he steps in from backup. Field him after other Identities have built Rupture Count, or use him in a Burn-leaning way where Count does not matter. His only ways to gain Burn himself are S3 and his Defense skill's Clash losses, so there is no need to force the self-damage-based bonuses of the combat passive Let's Get Battle-drunk (3 Wrath and 3 Gluttony Owned).
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Let's Get Battle-drunk
Wrath ×3Gluttony ×3Owned
On Hit against targets that have 7+ , (highest Reson. x 15)% chance to inflict 1 (4 times per turn)
Combat End: If this unit has , gain 1 , 1 , and 1 at the next Turn Start
Combat Start: Gain 1 and for every 20% missing HP on self (max 3)
Combat Passive
Gamefowl
NoneAlways active
When activating , The Lord of Hongyuan Hong Lu gains the following effect as the effect:
- When using a Skill to inflict Potency or Count, inflict 1 (3 times per turn)
Cannot be Staggered or fall below 1 HP due to damage.
Gain 3 in the same turn it Substitutes or Returns in.
Support Passive
Bloodflame Blade [血炎刀]
Wrath ×3Gluttony ×3Owned
When an ally with the fastest Speed inflicts or Potency with their Skills, inflict 1 and Potency (once per turn)
When hit by an attack, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Bloodflame [血炎]
- Max Stack: 3
- This unit inflicts +1 more Burn and Rupture Potency with its Base Skills
- While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn)
· If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up and 1 Haste next turn
- Lose 1 Stack at Turn End
Rage
Spent by certain skills. Required for the use of certain skills.
- This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Unfocused Volley
- When this Skill flips Coins, each Coin flips against a random enemy among its targets
· The first Coin always targets the main target
· All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Defense Level Up
Defense Level increases based on the effect's Potency for one turn.
Offense Level Up
Offense level increases based on the effect's Potency for one turn.
Wrath DMG Up
Deal more damage with Wrath skills based on the effect’s Count for one turn. (Max 10)
Gluttony DMG Up
Deal more damage with Gluttony skills based on the effect’s Count for one turn. (Max 10)
Exalted Command
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills)
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
- Does not activate if affected ally's Skill 3 is not unlocked.
Heishou Bolus Contamination [黑獣丸染]
- Max Stack: 11
- Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with
- The Heishou Bolus Contamination effects can stack with each other
· Heishou - Mao Adept Faust: take -5% damage from Skills
· Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage
· Heishou - Mao Outis: inflict +1 Rupture Count On Hit with Unopposed Attacks (once per turn)
· Heishou - Si Rodion: Inflict 1 Rupture On Critical Hit (3 times per turn)
· Heishou - Si Gregor: Gain +1 Poise Count when dealing Rupture damage (once per turn)
Combat glossary →Review combat basics such as Clashes, SP, and resistances