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Heishou Pack - You Branch Sinclair Identity artwork

IDENTITY 1014 · Season 6

Heishou Pack - You Branch

Heishou Pack - You Branch

SinclairH Corp.Heishou PackHeishou Pack - You BranchBurn + Rupture Identities
HP
238
Speed
4-6
Offense Lv.
66/67/68
Defense Lv.
61
Stagger Thresholds
65%/35%/15%
Panic
Panic
Resource Distribution
Wrath: 1 cardLust: 3 cardsGluttony: 2 cards + Counter
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Slash attacker that uses to enable S2 Coin reuse and Unbreakable Coins on S3, stacking Burn and Rupture. Pairs well with The Lord of Hongyuan Hong Lu: rotating with other Heishou Identities to leave standby repeatedly fits him, since leaving standby or returning grants 3 .

Core Mechanics

  • : Maximum 3, decreasing by 1 at Turn End. +1 to the Burn and Rupture Potency his basic skills inflict on enemies. He gains 3 Bloodflame next turn on using the Defense skill Rooster's Deathstrike [鷄窮則殺] and 1 Bloodflame on using S3 Bloodflame Massacre [血炎亂舞]. Through the passive Gamefowl, he also gains 3 Bloodflame on a turn he enters by stepping in from backup or returning.
  • S2's Coin reuse: On Coin Ⅲ Heads Hit, S2 ... Fuel My Rampage. reuses that Coin if he has Bloodflame or is below 50% HP (once per skill). The same Heads Hit also adds Wrath damage equal to 10% of the final damage. It does not reuse on Tails.
  • S3 — Bloodflame Massacre [血炎亂舞]: A 4-Coin Unfocused Volley. If he has Bloodflame or is below 50% HP at Combat Start, all Coins become Unbreakable. +1% damage per 2% of HP lost by the target and himself, up to 50%. On Clash Lose, inflicts 2 Burn on the target and himself.
  • Combined Burn and Rupture: Each attack skill gains Coin Power if the target's combined Burn and Rupture is 6 or more.
  • Coordination with Hong Lu's The Lord of Hongyuan: When Exalted Command triggers with Hong Lu's The Lord of Hongyuan, Gamefowl activates an effect that inflicts 1 Burn when skills inflict Rupture (3 times per turn). However, the data's wording does not settle whether this Identity or Hong Lu gains the effect. There is also an effect that keeps Burn damage from staggering him or reducing his HP below 1, but whether that line falls inside the Exalted Command condition is likewise unclear.
  • Rupture Count consumption: As a Rupture Identity, he consumes Rupture Count heavily.

How to Use

Open with his Defense skill (a clashable counter) to secure 3 Bloodflame for the next turn, bringing out S2's reuse and S3's Unbreakable Coins. The 1 Bloodflame from S3 also meets the reuse condition for an S2 used later that turn. In Lord Hong Lu teams, swap him with other Heishou Identities to gain 3 Bloodflame each time he steps in from backup. Field him after other Identities have built Rupture Count, or use him in a Burn-leaning way where Count does not matter. His only ways to gain Burn himself are S3 and his Defense skill's Clash losses, so there is no need to force the self-damage-based bonuses of the combat passive Let's Get Battle-drunk (3 Wrath and 3 Gluttony Owned).

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Oh, Let the Smell of Burning Blood...

LustSlashSlash
Clash Power
2~112~8 → 2~11
Base Power
2
Coin Power
+3+2 → +3
No. of Coins
3
Skill Level
Identity Lv+1
Attack Weight
1

On Use If target has 6+ ( + ), Coin Power +1

ⅡOn Hit Inflict 1

[Heads Hit] Inflict 1

ⅢOn Hit Inflict +1 Count

[Heads Hit] Inflict +1 Count

Unbreakable Coin

Becomes Unbreakable under certain conditions
  • S3 Bloodflame Massacre [血炎亂舞] effect: [戦闘開始時] 自分に血炎があるか、自分の現体力が最大値の50%未満なら全コインが破壊不能コインに変更される
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Let's Get Battle-drunk

Wrath ×3Gluttony ×3Owned

On Hit against targets that have 7+ , (highest Reson. x 15)% chance to inflict 1 (4 times per turn)

Combat End: If this unit has , gain 1 , 1 , and 1 at the next Turn Start

Combat Start: Gain 1 and for every 20% missing HP on self (max 3)

Combat Passive

Gamefowl

NoneAlways active

When activating , The Lord of Hongyuan Hong Lu gains the following effect as the effect:

- When using a Skill to inflict Potency or Count, inflict 1 (3 times per turn)

Cannot be Staggered or fall below 1 HP due to damage.

Gain 3 in the same turn it Substitutes or Returns in.

Support Passive

Bloodflame Blade [血炎刀]

Wrath ×3Gluttony ×3Owned

When an ally with the fastest Speed inflicts or Potency with their Skills, inflict 1 and Potency (once per turn)

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Harmony: His S3 gains damage from HP lost, meshing with this E.G.O's stacking self-damage. S1 (Lust) and S3 (Wrath) also supply resources.

KEYWORDSEffect Glossary

BurnShared mechanics →
At the end of the turn, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
RuptureShared mechanics →
When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Bloodflame [血炎]
- Max Stack: 3 - This unit inflicts +1 more Burn and Rupture Potency with its Base Skills - While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn) · If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up and 1 Haste next turn - Lose 1 Stack at Turn End
Rage
Spent by certain skills. Required for the use of certain skills.
Unbreakable CoinShared mechanics →
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Unfocused Volley
- When this Skill flips Coins, each Coin flips against a random enemy among its targets · The first Coin always targets the main target · All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Defense Level Up
Defense Level increases based on the effect's Potency for one turn.
Offense Level Up
Offense level increases based on the effect's Potency for one turn.
Wrath DMG Up
Deal more damage with Wrath skills based on the effect’s Count for one turn. (Max 10)
Gluttony DMG Up
Deal more damage with Gluttony skills based on the effect’s Count for one turn. (Max 10)
Exalted Command
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills) - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. - Does not activate if affected ally's Skill 3 is not unlocked.
Heishou Bolus Contamination [黑獣丸染]
- Max Stack: 11 - Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with - The Heishou Bolus Contamination effects can stack with each other · Heishou - Mao Adept Faust: take -5% damage from Skills · Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage · Heishou - Mao Outis: inflict +1 Rupture Count On Hit with Unopposed Attacks (once per turn) · Heishou - Si Rodion: Inflict 1 Rupture On Critical Hit (3 times per turn) · Heishou - Si Gregor: Gain +1 Poise Count when dealing Rupture damage (once per turn)

Combat glossary →Review combat basics such as Clashes, SP, and resistances