S2 Compression Wind-up Spanner transfers her Tremor Count to the enemy, while S1 Got a Screw Loose? grants her Count based on the enemy's. Repeating this cycle supplies large amounts of Tremor Count.
Core Mechanics
Transferring to the enemy with S2: Increases her Tremor Count by 2 on use. Coin Ⅱ increases the target's Tremor Count by 1, and on Coin Ⅲ hit she spends her own Tremor Count to increase the target's Tremor Count by the same amount, up to 5.
Gaining by reference with S1: Increases her Tremor Count by 2 on use. On Coin Ⅰ hit, her Tremor Count increases by half of/the same as the target's Tremor Count, up to 2/3/4, without reducing the target's Count. Coin Ⅱ increases the target's Tremor Count by 1/2.
Bonuses from her own Tremor Count: S1 gains +2 Clash Power at 5/4 or more. S2 gains +1 Clash Power at 4 or more and +1 Coin Power at 5/4 or more. Her Guard grants Shield equal to twice her Tremor Count, up to 5/10.
S3 — Percussive Maintenance: Spends 10/8 of her Tremor Count on use for +1 Coin Power. +1 more Coin Power if the target has at least 6 Tremor. Coins Ⅰ and Ⅱ each inflict 2 Tremor, and Coin Ⅲ triggers Tremor Burst (the target's Tremor Count decreases by 2/1).
Combat passive — N.O. (3 Sloth Resonance; unlocked at Uptie Ⅱ): Follows up with S1 against enemies staggered by allies' attacks, once per turn. On this follow-up, the Tremor Count she gains increases by 1, and her final Coin triggers Tremor Burst.
How to Use
Land S1 on an enemy with Tremor Count to secure her own Count, transfer it to the enemy with Coin Ⅲ of S2, then gain it back with the next S1 by referencing the enemy's increased Count, and repeat. At lower Uptie, she only references half of the target's Count, so she gains little from enemies with low Count. She needs an initial source to draw from, so allies who can inflict Tremor Count speed up her start. S3 spends a large amount of her Tremor Count, which tends to cut off the S1 and S2 bonuses on later turns. Using it early, or turning it into a Defense skill, are options.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Got a Screw Loose?
LustBlunt
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1
On Use Gain +2 Count
On Use At 5/4+ Count, Clash Power +2
ⅠOn Hit Gain Count equal to ( Count on target) (max 2/3/4)
ⅡOn Hit Inflict +1/+2 Count
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
N.O.
Sloth ×3Resonance
- When another ally Staggers an enemy with an attack: follow up with a Skill 1 against the Staggered enemy. (once per Turn)
- If multiple enemies are Staggered at once, target the enemy with the least HP(for Abnormalities, target the Abnormality with the least HP; then, target the Part with the least HP).
- When using Skill 1 with this effect, this unit gains +1 more Count from its Coin effects, and triggers a with the last Coin On Hit
Support Passive
The A.I.
Sloth ×4Owned
#1 Deployed ally gains +1 more Count from their Skill or Coin effects (2 times per turn)