- Attack Power Up
- Attack skills gain final Power by the effect’s Count for one turn.
- ChargeShared mechanics →
- Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
- Power Up
- Skills gain final Power by the effect’s Count for one turn.
- Offense Level Up
- Offense level increases based on the effect's Potency for one turn.
- Charge Identity
- Identities that have Base Attack Skills that apply, gain, or consume Charge or Unique Charge
- Duality
- Skills can target allied Identities
Upon auto-targeting Skills, or in Regular Encounters, prioritize the ally with the earliest Deployment Order
- If target is an ally, the attack does not hit, and does not trigger Defense Skills (including Clashable Defense Skills)
If target is an ally, activate this Skill at Combat Start
- Second is Welcome-snipping
- - Max Stack: 1
- Offense Level +3, Defense Level +3
- On Skill Use, heal 5 SP if this unit is a Charge Identity (once per turn)
- On Base Skill Hit, deal Slash damage equal to 5% of each Coin's final damage
- Expires at Turn End
- TremorShared mechanics →
- When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
- Inertia of Drifting
- - Max Count: 20
- Unique Charge
- Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count
- Turn End: Lose 1 Count
- Mark of Shearing
- - Max Stack: 4
- When a target that has this effect is defeated, the unit that inflicted this effect heals 5 SP and gains 1 Offense Level Up next turn (3 times per turn)
- Sloth Resist Down
- Increase Sloth Resistance based on Stack.
(0.1 per Stack)
- Tremor Burst
- Raise target's Stagger Threshold by Tremor Potency on target
- Blossom Scissors
- - Max Stack: 2
- Deal +7% damage for every Stack