English translation in progress. Untranslated passages remain in Japanese.

Haute Couture:: Alteration Shop Rodion Identity artwork

IDENTITY 0917 · Season 8

Haute Couture:: Alteration Shop

HP
269
Speed
4-7
Offense Lv.
63/67/68
Defense Lv.
68
Stagger Thresholds
70%/30%
Panic
Panic
Resource Distribution
Sloth: 1 card + CounterPride: 3 cardsEnvy: 2 cards
Resistance
Slash×0.5Pierce×2.0Blunt×1

GUIDEMechanics and How to Use

At a Glance

A buffer for Charge Identities that uses S1 Retouche on allies to provide Charge Count, Offense Level Up, Shield, and other bonuses at Combat Start. This tank-oriented Tremor and Charge Identity also shares Shield through S2, S3, and defense, taking dangerous attacks with reliable clashes.

Core Mechanics

  • S1 (Duality): It can target allies; in that case, it activates at Combat Start, does not hit, and does not trigger Defense skills. With auto-targeting and in regular battles, the ally earliest in team order is prioritized. It gives the ally 3/4 Charge Count and 1 Offense Level Up, plus Shield (5/10% of her own max HP), 1 Second is Welcome-snipping, and 1/2 Attack Power Up for Charge Identities (the Shield, Welcome-snipping, and Attack Power Up set applies 1/2 times per turn). It cannot Clash, so it is weak when used on enemies.
  • Second is Welcome-snipping: +3 Offense and Defense Level. Charge Identities recover 5 SP when using a skill (once per turn). Additional Slash damage on basic skill hits. At the end of an attack by an ally with this effect, she follows up with Patterning (once per turn). If the target has 2 or more Mark of Shearing, she follows up with Cutout instead and gains Blossom Scissors.
  • Distributing Shield: At Combat Start, S2 Pin and Trim Along the Patterns gives 2 Offense Level Up and a 5% Shield to herself, the ally earliest in team order (prioritizing Charge Identities), and the ally with the lowest HP ratio (+1 and +5% more for Charge Identities). At Combat Start, S3 Coupez dans le Biais gives Welcome-snipping and a 5/10% Shield to the ally earliest in team order and the ally with the lowest HP ratio. At Combat Start, the Defense skill Trimming gives a 5/10% Shield to herself and the 2 allies with the lowest HP ratio.
  • Combat passive — Snipping in the Alteration Shop are Blossom Scissors (2 Sloth and 1 Envy Owned; unlocked at Uptie Ⅱ): At Turn End, she gains Shield for the next turn equal to her Inertia of Drifting Count. At 2/3/5 or more Inertia of Drifting Potency, basic skills gain +1/+2/+3 Final Power.
  • Inertia of Drifting: A special Charge. Each cumulative 10 Count spent grants 1 Potency. S2 and S3 spend 5 Count for +2 Final Power. S3 spends 5 more at 5 or more Count to trigger an additional Tremor Burst.

How to Use

Her support is centered on team order, so put a strong Charge Identity first in team order. Every turn, use S1 on the ally you want to support (in Focused Encounters, you can target them directly), boosting their Clash Power and damage while Welcome-snipping's follow-ups stack Mark of Shearing and Tremor. When you want to Clash an enemy with S1, swapping it for her Defense skill fights better. S2 and S3 also hand out Shield to allies on their own. Her highly stable Clashes are another strength. Her own damage scales with Inertia of Drifting Potency, so it is low early on and she suits long fights.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Retouche

PrideSlashSlash
Clash Power
6~125~10 → 5~11 → 6~12
Base Power
65 → 6
Coin Power
+6+5 → +6
No. of Coins
1
Skill Level
Identity Lv-2
Attack Weight
1

[Unclashable]

[Target Fixed]

[Attack End] If target is an ally, apply +3/+4 Count and 1

[Attack End] If target is an ally, activate the following effects (2 times per turn):

- Apply Shield equal to 5%/10% of this unit's max HP (min 1)

- Apply 1

- If target is , apply 1/2

S1Special

Patterning

SlothSlashSlash
Clash Power
6~9
Base Power
6
Coin Power
+3
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
1

[Unclashable]

On Use Gain +3 Count

ⅠOn Hit At 3+ Potency, Reuse this Coin (once per Skill)

On Hit Inflict +1 Count

On Hit Inflict 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Snipping in the Alteration Shop are Blossom Scissors

Sloth ×2Envy ×1Owned

Turn End: Gain Shield next turn equal to Count

At 2+/3+/5+ Potency, Base Skill Final Power +1/+2/+3

Combat Passive

Inertia of Drifting

NoneAlways active

Gain 1 Potency for every 10 cumulative Count this unit consumes in this Encounter

At Attack End of another ally that has , activate "Patterning" against the said ally's target (once per turn)

- Before Use If the said target has 2+ , activate as "Cutout" instead (once per turn)

KEYWORDSEffect Glossary

Attack Power Up
Attack skills gain final Power by the effect’s Count for one turn.
ChargeShared mechanics →
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.
Offense Level Up
Offense level increases based on the effect's Potency for one turn.
Charge Identity
Identities that have Base Attack Skills that apply, gain, or consume Charge or Unique Charge
Duality
Skills can target allied Identities Upon auto-targeting Skills, or in Regular Encounters, prioritize the ally with the earliest Deployment Order - If target is an ally, the attack does not hit, and does not trigger Defense Skills (including Clashable Defense Skills) If target is an ally, activate this Skill at Combat Start
Second is Welcome-snipping
- Max Stack: 1 - Offense Level +3, Defense Level +3 - On Skill Use, heal 5 SP if this unit is a Charge Identity (once per turn) - On Base Skill Hit, deal Slash damage equal to 5% of each Coin's final damage - Expires at Turn End
TremorShared mechanics →
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Inertia of Drifting
- Max Count: 20 - Unique Charge - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
Mark of Shearing
- Max Stack: 4 - When a target that has this effect is defeated, the unit that inflicted this effect heals 5 SP and gains 1 Offense Level Up next turn (3 times per turn)
Sloth Resist Down
Increase Sloth Resistance based on Stack. (0.1 per Stack)
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Blossom Scissors
- Max Stack: 2 - Deal +7% damage for every Stack

Combat glossary →Review combat basics such as Clashes, SP, and resistances